SIGGRAPH 96
Courses

7. Global Illumination in Architecture and Theater

Half Day / Beginning


Global illumination techniques such as Monte Carlo ray tracing and radiosity enable us to accurately model lighting designs and create physically realistic renderings for architectural, theater and stage, and entertainment applications. This course reviews these techniques, with an emphasis on useful solutions, available software and hardware tools, and real-world case studies.

Who Should Attend
Anyone interested in using computer graphics to model lighting designs and create physically realistic renderings for architectural, theater and stage, and entertainment applications. This includes computer graphic artists, software developers, theater and stage set designers, entertainment imagineers, architects, and lighting designers.

Organizer
Ian Ashdown
Ledalite Architectural Products, Inc.

Lecturers
Stuart Feldman
Lightscape Technologies, Inc.

Robert Shakespeare
Indiana University

Greg Ward
Lawrence Berkeley National Laboratory


Schedule

1:30 pm: Global Illumination and Lighting Design

2:15 pm: Lighting Design for Theatre and Stage

3:00 pm: Break

3:15 pm: Tools for Lighting Design and Analysis

4:00 pm: Photorealism in Architecture and Entertainment

4:45 pm: Q&A


Course Notes

Chapter 2: Applications of Theatrical Lighting Design, by Robert Shakespeare, is incorrect in both the printed notes and on the CD-ROM. A PDF version of the correct content can be downloaded here (Adobe Acrobat PDF, 780KB).


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Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/www.siggraph.org/s97/