37. So Real I Can Almost Touch It: The Use of Touch as an I/O Device for Graphics and Visualization
Full Day / Intermediate
The sense of touch is under-exploited as an input/output device for computer graphics and scientific visualization. This course explores various tactile technologies and how to adapt them for use in human-computer interaction.
Who Should Attend
Graphics users who are working to enhance the human-computer interface by any means possible. The course is designed for the intermediate attendee, someone who has moderate 3D graphics programming experience and is now hoping to enhance that experience with knowledge of haptic input devices.
University of California at San Diego
TiNi Alloy Company
SensAble Devices, Inc.
University of North Carolina at Chapel Hill
8:30 am: Welcome, Goals of this Course - Bailey
8:40 am: The Haptic Device Spectrum - Yim
9:20 am: Virtual Touch Through Point Interaction I - Massie
10:00 am: Break
10:15 am: Virtual Touch Through Point Interaction II - Massie
10:45 am: Tactile Feedback - Johnson
12 noon: Break
1:30 pm: Programming Force Feedback Devices - Taylor
2:15 pm: Applications for Kinesthetic Vibro-tactile Feedback - Yim
3:00 pm: Break
3:15 pm: Solid Rapid Prototyping - Bailey
4:15 pm: General discussion, See the samples and demos - come on down! - Bailey
Courses | This Web Site
Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/www.siggraph.org/s97/