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36. Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality
Full Day / Intermediate
http://www.cs.utoronto.ca/~dt/siggraph96-course
This course investigates the increasingly important role that artificial life concepts are playing across the breadth of computer graphics, including image synthesis, modeling, animation, multimedia, and virtual reality. Attendees are systematically introduced to techniques for realistically modeling and animating living things. They also explore graphics techniques that emulate phenomena fundamental to biological organisms, such as biomechanics, behavior, growth, and evolution. Topics include modeling and animation of plants, animals, and humans; behavioral animation; communication and interaction with autonomous agents in virtual worlds; and artificial evolution for graphics and animation.
Who Should Attend
Graphics researchers and practitioners, including animators and VR enthusiasts, who seek a close encounter with "life" at the leading edge of graphics modeling.Organizer
Demetri Terzopoulos
University of TorontoLecturers
Bruce Blumberg
Massachusetts Institute of TechnologyPrzemyslaw Prusinkiewicz
University of CalgaryCraig Reynolds
Silicon StudiosKarl Sims
Genetic ArtsDaniel Thalmann
Swiss Federal Institute of Technology
Schedule8:30 am: Introduction - Terzopoulos
8:45 am: Artificial Plants - Prusinkiewicz
9:45 am: Artificial Evolution for Graphics and Animation - Sims
10:00 am: Break
10:15 am: Artificial Evolution (continued) - Sims
11:00 am: Behavioral Animation - Reynolds
Noon: Break
1:30 pm: Artificial Animals - Terzopoulos
2:30 pm: Artificial Humans in Virtual Worlds - Thalmann
3:00 pm: Break
3:15 pm: Artificial Humans (continued) - Thalmann
3:45 pm: Interactive Autonomous Agents for VR - Maes
4:45 pm: Questions & Answers - All
Courses | This Web Site
Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/www.siggraph.org/s97/