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35. Interactive Walkthrough of Large Geometric Databases
Full Day / Intermediate
Techniques, algorithms, data structures, and databases for interactively displaying very large geometric databases (greater than one million polygons drawn at least 10 frames per second). Beginning with a discussion of basic techniques and leading to state-of-the-art algorithms, speakers address key issues in walkthrough, including visibility computations, automatic object simplification, and memory management through database subset pre-fetching. Speakers show real applications of these algorithms to a variety of areas, including visual simulation, virtual reality, architecture, and digital mockup.
Who Should Attend
Workers in simulation, animation, virtual reality, architecture, CAD, medical imaging, and scientific visualization who deal with geometric databases much larger than the interactive display capacity of their workstations.Organizer
Eric Brechner
Microsoft CorporationLecturers
Brian Cabral
Silicon Graphics, Inc.Ned Greene
Apple Computer, Inc.Jarek Rossignac
IBM CorporationThomas Funkhouser
AT&T Bell Laboratories
Schedule
8:30 am: Introduction - Brechner
Statement of the problem. Introduction of the speakers. Agenda.8:40 am: Graphics Techniques for Walkthrough Applications - Cabral
An introduction to techniques common to most walkthrough applications with examples from the IRIS Performer toolkit. The methods include multi-tasking, view frustum culling, occlusion culling, level-of-detail, frame rate control, database paging, dynamic primitive tesselation, and texture replacement.10:00 am: Break
10:15 am: Hierarchical Visibility and Tiling - Greene
Hierarchical approaches to accelerating visibility computations in extremely complex scenes.12 noon: Break
1:30 pm: Geometric Simplification - Rossignac
The generation and exploitation of multi-resolution graphic models for the interactive visualization of complex mechanical or architectural 3D scenes.3:00 pm: Break
3:15 pm: Database Management - Funkhouser
Algorithms for computing and pre-fetching a small subset of a disk-resident database to store in memory during an interactive walkthrough.4:30 pm: Wrap-up and Future Directions - Brechner
Hierarchical level of detail, culling, and data staging for interactive walkthrough of infinite databases.
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Final SIGGRAPH 96 Web site update: 25 October 1996.
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