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30. Pixel Cinematography: A Lighting Approach for Computer Graphics
Full Day / Intermediate
A comprehensive approach to lighting for computer graphics. Four experts from both traditional cinematography and digital studio backgrounds offer insight on several issues, including real-world lighting and how it relates to CG lighting, material properties, integration and compositing issues, and how lighting relates to storytelling.
Who Should Attend
Anyone interested in computer lighting from a visual perspective. Attendees should have some experience with computer graphics.Organizer
John Kahrs
Blue Sky ProductionsLecturers
Sharon Calahan
PixarSteven Poster
A.S.C.Euan MacDonald
Industrial Light & Magic
Schedule
8:30 am: Introduction - Kahrs
8:40 am: Lighting from a filmmaker's perspective - Poster
Basic lighting concepts and practice from a traditional, live-action perspective will provide attendees with a foundation of how lighting works, outside of the computer-generated realm.10:00 am: Break
10:15 pm: Storytelling Through Lighting - Calahan
Directing the eye of the viewer
Using the basic principles of composition
Establishing mood, atmosphere and drama
Implying depth with lighting
Creating planes of light
Using depth of field
Conveying time of day and season
Revealing character personality and situation
Using composition and lighting for shot transitions12:00 noon: Break
1:30 pm: A lighting approach for computer imagery - Kahrs
Working with the basics
Introductory lighting setups
The role of ambient light
Some guidelines for materials
Using reference and observation
Integration issues
Tricks and tips3:00 pm: Break
3:15 pm: Lighting for compositing and integration - Carson
Integration, image manipulation and related issues of lighting are covered.
Courses | This Web Site
Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/www.siggraph.org/s97/