SIGGRAPH 96
Courses

30. Pixel Cinematography: A Lighting Approach for Computer Graphics

Full Day / Intermediate


A comprehensive approach to lighting for computer graphics. Four experts from both traditional cinematography and digital studio backgrounds offer insight on several issues, including real-world lighting and how it relates to CG lighting, material properties, integration and compositing issues, and how lighting relates to storytelling.

Who Should Attend
Anyone interested in computer lighting from a visual perspective. Attendees should have some experience with computer graphics.

Organizer
John Kahrs
Blue Sky Productions

Lecturers
Sharon Calahan
Pixar

Steven Poster
A.S.C.

Euan MacDonald
Industrial Light & Magic


Schedule

8:30 am: Introduction - Kahrs

8:40 am: Lighting from a filmmaker's perspective - Poster

Basic lighting concepts and practice from a traditional, live-action perspective will provide attendees with a foundation of how lighting works, outside of the computer-generated realm.

10:00 am: Break

10:15 pm: Storytelling Through Lighting - Calahan

Directing the eye of the viewer
Using the basic principles of composition
Establishing mood, atmosphere and drama
Implying depth with lighting
Creating planes of light
Using depth of field
Conveying time of day and season
Revealing character personality and situation
Using composition and lighting for shot transitions

12:00 noon: Break

1:30 pm: A lighting approach for computer imagery - Kahrs

Working with the basics
Introductory lighting setups
The role of ambient light
Some guidelines for materials
Using reference and observation
Integration issues
Tricks and tips

3:00 pm: Break

3:15 pm: Lighting for compositing and integration - Carson

Integration, image manipulation and related issues of lighting are covered.


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Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/www.siggraph.org/s97/