SIGGRAPH 96
Digital Bayou Projects

Virtual Kabuki System
In this new method of facial animation, 3D measurement data for different facial expressions generated by the main facial muscles are exploited to convert shape changes into deformation data of the 3D face model. Participants' facial expressions and body actions are reproduced in a Kabuki actor's very artistic and exotic 3D human model and projected on a large high-definition screen.

Kazuyuki Ebihara
ATR Communication Systems Research Laboratories
ebihara@atr-sw.atr.co.jp

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Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/www.siggraph.org/s97/