Interactive Multiplayer HoverBall
In a collaborative, networked, three-dimensional environment, two teams of four players each compete to win an air-hockey-like game by maneuvering their craft to turn, accelerate, jump, and brake under full physical simulations of acceleration, collision, friction, and inertia.
Digital Bayou | This Web Site
Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/www.siggraph.org/s97/