SIGGRAPH 96
Applications

AAPE: Advanced 3D Acquisition, Analysis, Presentation, and Exchange Addressing Biological Complexity

A new facility for integrating musculo-skeletal mechanics and locomotory control of animals (insects) using three-dimensional reconstruction and dynamic simulation.

Robert J. Full
Devin L. Jindrich
Department of Integrative Biology
University of California, Berkeley
Berkeley, California 94720 USA
+1.510.642.9896
+1.510.643.6264 fax
rjfull@garnet.berkeley.edu
jindrich@uclink2.berkeley.edu


Virtual Neandertals

Creation of a series of new, photo-realistic images of a Neandertal "family."

Paul F. Neumann
Biomedical Visualization Laboratory
1919 West Taylor Street, Room 213
AHPB M/C 527
Chicago, Illinois 60612 USA
+1.312.413.3092
pneumann@uic.edu


Computer Applications of the Visible Human Dataset

Some of the current and more practical computer-based applications of the U.S. National Library of Medicine's Visible Human Dataset.

John Clynes
Don Middleton
Scientific Computing Division
National Center for Atmospheric Research
1850 Table Mesa Drive
Boulder, Colorado 80303 USA
+1.303.497.1236
+1.303.497.1298 fax
clyne@ncar.ucar.edu
don@ncar.ucar.edu

Karl Reinig
Center for Human Simulation
University of Colorado


Terminator 2-3D

Production of a new theme park attraction composed of live actors, physical stage elements, and three 50-foot wraparound screens displaying a completely rendered 3D world.

Aaron Pfau
Digital Domain
300 Rose Avenue
Venice, California 90291 USA
+1.310.314.2853
+1.310.314.2888 fax
puffer@d2.com


Real-Time Responsive Synthetic Dancers and Musicians

A virtual band is conducted by a person playing an electronic drum while a virtual actor "listens" and "dances" along, altering his dance style based on attributes of the music.

Eric L. Singer
Clilly Castiglia
Ken Perlin
Media Research Lab
New York University
719 Broadway
New York, New York 10003 USA
+1.212.998.3462
+1.212.998.4122 fax
esinger@graphics.nyu.edu


MaxHeadRoom of the 21st Century: Producing Realistic Talking Head Animations Using the Actors System

A system that swiftly produces startlingly realistic animations of a person speaking.

Kenneth C. Scott
Jet Propulsion Laboratory
California Institute of Technology
4800 Oak Grove Drive MS 168-414
Pasadena, California 91109 USA
+1.818.354.8482
+1.818.393.6962 fax
Ken.Scott@jpl.nasa.gov


Distributed Scientific Visualization of Ocean Models

Several advanced visualizations, including 2D animations of El Niño propagation, the spreading of radionuclide pollution, and 3D animations of an interactive circulation model running on a remote supercomputer.

Daniel N. Fox
Naval Research Lab NRL Code 7323
Stennis Space Center, Mississippi 39529 USA
+1.601.688.5588
fox@nrlssc.navy.mil
http://www.erc.msstate.edu/thrusts/scivi/html/SC95.html


Data Visualization of Geophysical and Oceanographic Data at the Naval Oceanograpic Office

Oceanographic data visualization that integrates GIS systems and in-house tools for 2D and 3D data analysis and display.

Steven Lingsch
Naval Oceanographics Office
1002 Balch Boulevard / N533
Stennis Space Center, Mississippi 39522-5001 USA
+1.601.688.5313
lingsch@msrcnavo.navy.mil


Interactive Visualization for Operational High-Resolution Weather Forecasting at the 1996 Centennial Olympic Games

Improved weather forecasting using a high-resolution regional weather satellite over four main Olympic venues.

Lloyd A. Treinish
Zaphiris D. Christidis
IBM T.J. Watson Research Center
P.O. Box 704
Yorktown Heights, New York 10598 USA
+1.914.784.5038
+1.914.784.5130 fax
lloydt@watson.ibm.com
zaphiri@watson.ibm.com


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Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/www.siggraph.org/s97/