Technology in Art
A performer wears a head-mounted display linked to live video and hosts a tour of a virtual gallery.
Chelsea College of Art & Design
ParkBench Public-Access Kiosks
Reaching out to those who lack the prerequisites for getting online.
Artists in Residence
NYU Center for Digital Multimedia
719 Broadway, 12th Floor
New York, New York 10003 USA
Telematic and Telepresence Installations
Installations comprised of a wireless telerobot, regular phone lines, and remote spaces, in which viewers become participants.
Department of Art
207 Fine Arts Building
University of Kentucky
Lexington, Kentucky 40506 USA
New technology and interaction fundamentally change the meanings of "performance" and "audience." Where is the experience of art when we meet the robot performer in its own environment?
A Room for Robots
Stereoscopic computer imaging procedures to construct artworks that explore the viewer's relationship to virtual/pictorial space.
Chelsea College of Art and Design
London SW3 6LS
SPACE|R A C E
An interactive multimedia piece about the 1960s U.S. Civil Rights movement and space program that encourages viewers to experience paradox and ambiguity as natural parts of human existence in a complex world.
Minneapolis College of Art and Design
2501 Stevens Avenue South
Minneapolis, Minnesota 55404 USA
Dance of Death
The conjunction of digital technology and the artist's book in interface design for a CD-ROM.
Peter E. Charuk
University of Western Sydney, Nepean
Without a Special Object of Worship
The making of an experimental interactive installation that explores Veneto-Byzantine architecture using an artist's book as the vehicle for interaction.
Philips Research Labs
345 Scarborough Road
Briarcliff, New York 10510 USA
Artist/Designer Sketches | This Web Site
Final SIGGRAPH 96 Web site update: 25 October 1996.
For complete information on the next conference and exhibition, see: http/www.siggraph.org/s97/