overview
on the spot!
ARTICLES
sessions
exhibits
interviews About the acm siggraph reporters
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SESSIONS
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"Fast Forward" Session Offers Pithy Paper Previews by Merrie Ringel
9 August 2004
Conference-goers gathered in one of the Los Angeles Convention Center's many large lecture halls on the eve of the first full day of SIGGRAPH 2004 to hear all 83 of this year's SIGGRAPH papers succinctly summarized. The much-anticipated "Fast Forward" session gives each paper author exactly 50 seconds to explain what their paper is about and to entice conference attendees to hear their full, thirty-minute presentation later in the conference. [read more]
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Half a Cup of Neuromancer:
Are we tuned to a dead channel?
by Shyam Sunder
10 August 2004
The course “Seeing, Hearing and Touching: Putting It All Together”, offered by researchers from the University of British Columbia, introduced the state of the art in human perceptual theory and its application to design and testing of interaction. [read more]
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Creating a Digital Thespian
“Lord of the Rings”: The Visual Effects That Brought Middle Earth to the Screen Course
by Tai-San Choo
10 August 2004
One of the holy grails of CG visual effects and character animation has always been finding a way to make your characters realistic and believable in both actions and appearance. Many effects departments work months and years on a very detailed character, only to have it end up looking Gumby-like and rubbery. [read more]
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Fantasy Graphics League
by Merrie Ringel
12 August 2004
Since 2000, Eric Haines, Phil Dutré, Dan Kartch, and Ben Trumbore have been running the ultimate graphics-nerd website: the Fantasy Graphics League. The FGL models itself on fantasy sports league games. FGL applies this concept to a much more thrilling domain than professional football or basketball: computer graphics research. [read more] |
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Careers in CG Entertainment by Tai-San Choo
12 August 2004
A special panel session was organized to give insight on the CG entertainment industry, specifically in film and gaming. The panel consisted of industry professionals from a selection of some of the top studios through both industries including PDI/Dreamworks, Animal Logic, Electronic Arts, The Orphanage, The Edge, and Industrial Light and Magic. [read more]
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ADDITIONAL INFORMATION
This section samples the diverse topics covered in the 2003 SIGGRAPH sessions, including Courses, Papers and Sketches.
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