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ARTICLES
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SIGGRAPH 2004 Electronic Theater
by Tai-San Choo
10 August 2004 This year’s Electronic Theater had a varied smorgasbord of interesting shorts. From the usual demo reels from the big studios, to poignant and sentimental animations, weird or hilarious works, to gratuitous goop and millions of falling lawn chairs, the selection was unique to say the least. [read more]
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Visualizing SIGGRAPH
by Merrie Ringel
9 August 2004
Motivated by the desire to grock graphics, Jeff Klingner wrote a web spider that crawled the website of the ACM Digital Library, gathering information on every paper in the 30-year history of SIGGRAPH.
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Keyed to the Future
by Shyam Sunder
10 August 2004
Bruce Sterling's speech was filled with his trademark sarcasm, jibes, raves and rants about technology and the need for environmental conservation. [read more] |
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Job Quest: The Battle of SIGGRAPH
by Tai-San Choo
8 August 2004
I've always dreamed about working for ILM or Dreamworks or Pixar, but how on earth do you go about getting that perfect job? I'm on a quest to find out. [read more] |
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Who Are Those People in the RED VESTS??
by Veronica Lucas
11 August 2004
Those are the hard-working volunteers that allow this conference to happen. They are the ones doing the work that needs to be done, but it isn’t always the most exciting. They are the ones making sure all of the conference attendees are where they are “supposed” to be. [read more] |
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Augmented Reality: Does reality need our help?
by Shyam Sunder
13 August 2004
Reality is hard, Virtual Reality (VR) is harder. AR is to the present decade as VR was for the previous. It is at once an escapist’s manna from heaven and a black hole for research dollars. [read more] |
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Game-themed tattoos offered at the Job Fair
by Wade Ammon
10 August 2004
What do you get when you cross the brave spirit of a game artist, the creativity of SIGGRAPH, and the unemployed? Amoung the long list of things that come to mind, the need to express oneself is certainly near the top. At least that is what tatoo artist Allen Addington and Eric Nofsinger VP of Creative Content at High-Voltage Games thought. [read more]
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Games: A Medium for Art
by Wade Ammon
10 August 2004
Animation, graphics programming, 3D modelling and texturing are common terminology in conversation at SIGGRAPH. Art, as abstract and sometimes subjective as it can be, is seen in many forms and mediums at SIGGRAPH, and video games is no exception. [read more]
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ADDITIONAL INFORMATION
This topic captures the zip and zazzle of SIGGRAPH, stories that span the conference as a whole. |