 |
|
 |
Yoda
and Beyond: Creating the Digital Cast of Star Wars Episode II
“Something we’ve never seen before…”
Sunday, 21 July 6-8pm
Ballroom A
Panelists: Geoff Campbell, Rob Coleman, Zoran Kacic-Alesic, Sebastian
Marino, James Tooley
By Tai-San Choo
7.22.02
Given the line of a thousand or so attendees packed
out the door of the Henry B. Gonzalez Convention Center half an
hour before this first Special Session panel of the conference,
the impact of Industrial Light + Magic within the graphics community
is clearly enormous. While being squashed along by the horde of
people, I had a chance to stop and reflect on how ILM is one of
the main reasons I got into computer graphics and film production
in the first place. What better way to start off SIGGRAPH 2002.
Expectations were predictably quite high for one of the year’s
most popular panels. They didn’t let us down.
This year’s panel discussed the increased
usage of a digital cast in Episode II, most notable going from the
classic puppet rigged Yoda to a fully digital wise little green
jedi master. Animation Director Rob Coleman explained the fateful
day George Lucas revealed the script for Episode II, only two days
before the shoot date, when he flipped to the page of the Yoda fight
sequence. Lucas only described the fighting style as something like
the Tasmanian Devil or an evil frog, before asking that it be “something
we’ve never seen before.”
Lead modeler Geoff Campbell started off the session
emphasizing the need for Yoda’s new body to be a fully reconstructed
digital version of the original Jim Henson puppet, with the same
subtle tendencies and emotions reflected in Frank Oz’s performance
from Empire Strikes Back. Demo footage showed side-by-side comparisons
of digitally recreated Yoda’s from the original Empire scenes.
Even slight movements such as eyelid flickers, forehead contractions,
and ear movements had to be recreated and animated. The ILM modelers
used everything from old Yoda footage, to watching video of themselves
to decide facial points, to having Oz come in and demonstrate his
puppet hand movements without a puppet to get a sort of internal
skeletal structure of Yoda.
Before Sebastian Marino’s segment, many attendees left for
the annual sake party and missed out on a lot of the fun to come.
Marino, a lead developer at ILM, talked about their Creature Dynamics
system and how it was used in modeling flesh and cloth, and creating
seamless transitions between live action and CG elements within
the film.
Zoran Kecic-Alesic, another lead developer, displayed
his penchant for blowing things up with a reel containing various
scenes of ships exploding and battle droids being sliced apart from
various angles. He used this to explain digital volume dynamics
and the use of constraint joints. At sessions like this sometimes
you get the feeling that this is one of the few opportunities for
developers in feature films get to carp on about all the time and
effort that was put into some of the most miniscule elements of
the movie. One such example was fixing a bug in the software that
kept making the bracelets fly off one of the characters.
With 80 total digital creatures and 31 with simulations
in Episode II, there was bound to be room for some error. Technical
animation supervisor, James Tooley received huge laughs with his
blooper reel of control systems gone haywire. Clips included those
of Jar Jar Bink’s costume inflated and Dexter the diner owner’s
pants falling down.
As a late addition to the panel, Coleman ended
the evening with a bang by explaining the process of creating Yoda’s
unique fighting style for his battle with Count Dooku. There had
to be a way to show his immense skill with the lightsaber to match
his abilities using the force from Empire Strikes Back. Some films
Coleman noted as references for the fight were Kurosawa’s
Seven Samurai, Yojimbo, and Sanjuro, Bruce Lee’s Enter the
Dragon, Jackie Chan’s Drunken Master, and Jet Li’s Shaolin
Temple. A clip from the blazing sword battle scene in Jet Li’s
the Swordsman 2, turned out to be the basis for Yoda’s style.
The crowd brought out with laughter when he showed the side by side
footage of the finished segment with a screen test for positioning
showing a sized down clip of Michelle Yeoh in Crouching Tiger, Hidden
Dragon in place of Yoda on the frame.
For the throng of SIGGRAPH attendees packed tightly
into Ballroom A, the treat of seeing the behind the scenes graphics
team from ILM was well worth the wait, and proved that someday we
may not be able to determine a fully digital cast from the real
thing.
SIGGRAPH 2002
|
 |
|
 |
 |