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MPEG-4:
The Next Generation for Interactive Media
Lecturers:
Klaus Diepold, Radek Grzszczuk, Igor Pandzic, Eric Petajan, Iraj
Sodagar, JC Spierer, and Gabriel Taubin
By Tai-San Choo
7.21.2002
One of most eagerly awaited technologies in interactive media made
its way to Alamo City this year in the rapidly advancing wave of
MPEG-4 technology. MPEG-4 is the latest ISO/IEC standard developed
by the Moving Pictures Experts Group, the committee responsible
for widely used MPEG-1, MPEG-2, and MP3 formats that have revolutionized
the interactive media industry.
This latest development takes into account the growing need for
a standard media format across a variety of applications while fulfilling
the needs of being in rich in quality, using efficient compression,
and having fully interactive capabilities. Some of the more promising
usages of MPEG-4 highlighted in this course were streaming-media
delivery, videoconferencing, and real-time 2D and 3D animation.
With each successive lecture, each speaker gave an overview of the
reasons for the development and adaptation of MPEG-4 as well as
the variety of application value the format can bring. The original
motivation for MPEG-4 came through the success of MPG-2 DVD format,
in addition to the demand for highly interactive media.
The key mechanism of MPEG-4 technology is its ability to stream
scenes through media objects (aural, video, audio-visual content
that can be either natural or synthetic), allowing a separation
of elements into layers. JC Spierer gave an overview of this object-oriented
approach through its streaming and delivery. This technology significantly
reduces the need for constant retransmission of non-essential and
static elements of the media stream, and allows more crucial elements,
like faces and central character body motion, to appear clearer
in playback.
Some other benefits of MPEG-4 lie in the scalability of its video
bit rate, as well as the ability to customize the degradation of
video quality for the variety of end users. The bit rate is scalable
from 20Kbps-6Mbps allowing faster transmission on lower bandwidths
while still allowing high quality transmission on faster bandwidths.
The scalability of MPEG-4 allows for its usage in a multitude of
devices, from HDTV, to basic web interactive multimedia, to video
transmission on mobile devices. The technology has progresses far
enough to be utilized in QuickTime v.6 as well as plugins for Real
Player as the format becomes more widely used. Also, the speakers
mentioned a boost in the need for videoconferencing technology following
9-11, and the resulting cut-backs in business flights.
Course organizer Klaus Diepold explained the process of object composition
in MPEG4 by BIFS, Binary Format for Scene Description. BIFS inherits
it basic structure from VRML, however VRML does not support 2D &
3D animation mixing or broadcast, while MPEG-4 has both capabilities.
Some other interesting areas of the course included the demonstrations
on MPEG-4 real-time playback of face animation. Eric Petajan from
face2face animation, inc. and Igon Pandzic from Visage Technologies
AB went over their corresponding face animation technologies using
morph targeting lip-synching and 3D mesh compression in conjuction
with MPEG-4 to create, basically, 3D animated talking head models
for a wide array of communication uses, like virtual call center
agents, newscasters, storytellers, eLearning, multilingual communication,
and entertainment.
Diepold ended the session with a demo of several MP4 media files.
The level of interactivity was impressive and reminiscent of Flash
media, allowing multiple layers of information and media objects
to co-exist at the same time. For instance, during music videos
lyrics to the songs scroll down in synch with the music. Also the
video can be smoothly scaled up in size and back again without interrupting
the stream, and also multiple video streams are capable of playing
back at the same time.
When the MPEG-4 format was made standard there were hopes that its
wide range of uses, scalability, rich quality, efficient compression,
and highly interactive capabilities would allow it to become the
most widely adapted multimedia format and it would boost the development
of related standards. The lecturers of this course showed MPEG-4
is well on its way to reaching these goals and its future looks
very promising.
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