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Interview: Jos Stam, Course Presenter
email
28 July 2002
What first drew you to computer graphics?
I have always been interested in drawing and painting. In fact I did a lot of
airbrush painting before my older brother told me to take up programming so I
would get a well paid summer job. I started coding arcade classics like PacMan,
etc on a Z80 based computer. I think I really got involved in CG when I bought
one of the first Amigas that were available in Geneva, Switzerland. Like so
many other people I wrote a ray tracer and implemented a simple particle system
simulator. Coding on computers eventually led me to study pure mathematics.
Do you have any favorite CG mentors?
Before I officially studied computer graphics I really enjoyed the papers by
Jim Kajiya and Alain Fournier. I especially liked papers in rendering and
natural phenomena modeling. When I came to Toronto for my grad studies I was
fortunate to have Eugene Fiume as a supervisor. He was very supportive and was
always available despite the fact that he was supervising over ten students at
the time. I owe him a lot.
What was the first time you contributed to SIGGRAPH?
In 1993 I had a paper with Eugene on modeling turbulent wind fields.
Unfortunately this was the very last talk of the conference and I did not get
much feedback at the conference itself.
What year/city was your first SIGGRAPH? Which was most intense? Why?
My first SIGGRAPH was in Dallas in 1990, I haven't missed a conference since
then. My most intense SIGGRAPH was in LA in 1999 where I had two paper
presentations in the same afternoon and a course the day before. The most fun
SIGGRAPH was in New Orleans in 2000 where I presented my fluid work at
Alias|wavefront's user group. The fact that New Orleans' night life never shuts
down was another fun factor.
What contributions to SIGGRAPH are you most proud of?
Probably my Stable Fluids paper that I presented in SIGGRAPH 99. It describes a
very simple idea that has generated an enormous amount of enthusiasm in the
computer graphics community. Every two weeks or so I get an e-mail from someone
who has implemented it or applied it to some problem. I also like my
Catmull-Clark evaluation paper of SIGGRAPH 98 and the Diffraction Shaders paper
of SIGGRAPH 99. Both are neat theoretical results with practical applications.
My SIGGRAPH paper of 2001 with Ron and Henrik was fun as I got to show my
PocketPC fluid demo on the big screen during my presentation. The feedback has
been incredible.
What's your favorite thing at this year or last year's SIGGRAPH?
I always get this question after every siggraph. It is hard to single out one
piece of work. I usually get inspired by a couple of papers and pieces at the
Electronic Theatre. In general the conference itself is very inspiring: I
always start coding some of the new things I have seen, sometimes on the flight
back on my laptop (like this year).
What near/intermediate developments in CG do you look forward to?
I am looking forward to some groundbreaking work, something I did not expect
was possible or something very original, a novel way of looking at things.
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Taking matter into his own hands.
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For years people have been talking about graphics and simulation on a hand held computer. Well, Jos finally did something about it! Here he shows a fluid simulation running interactively in the palm of his hand. |
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