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Interview: Simon Allardice, Chair of Web Graphics
By Jessica Fernandes
24 July 2002
What first drew you to computer graphics?
My background with CG isn't the conventional one. I've been a software
developer for many years, working on everything from games to safety
routines for nuclear reactors. I started working with internet technologies
in the early 90's - I still have copy of one of my reference books
from that time with a single paragraph describing the World Wide
Web as "an interesting experiment for physicists".
As the Web grew, the visual aspects of it always
fascinated me. Admittedly, in the early days, that didn't mean a
lot - when you talked about Web Graphics, you meant animated GIFs
or the pain of working with websafe color schemes - but as the technologies
appeared and matured I was right alongside them. I've seen a lot
of things heralded as "the future of Web Graphics", and seen most
of them disappear. But always, my continued interest and passion
is not about where Web Graphics are now, but where the technology
will be five or ten years from now.
What was the first time you contributed
to SIGGRAPH?
Los Angeles 2001.
What contributions to SIGGRAPH are you most
proud of?
Creating the inaugural SIGGRAPH Web Graphics program.
What's your favorite thing at this year or last year's SIGGRAPH?
I'm obviously biased, but I'm extremely excited about the new Web
Graphics program this year. While Web-related content has featured
in several previous programs, it's the first time there's ever been
substantial content targeted at Web Graphics developers. For several
years, I would get the SIGGRAPH Program, and pore through it, wondering:
where's the Web stuff? I always saw it as something missing from
SIGGRAPH - and over the past 18 months, I got the chance to create
the kind of program I had always wanted to see.
What near/intermediate developments in CG do you look forward
to?
With the growing prevalence of alternate devices - handheld and
tablet PC's, etc - there's a growing demand for different, visual
methods for navigation on the internet. I also anticipate seeing
more and more innovative ways of visual presentation of dynamic
information. The crossover of talents from other areas of the CG
industry is something I see growing - there's tremendous amount
of talent out there that is somewhat marginalized at the moment;
the animators don't know much about the web, and the web developers
don't know much about animation. That's all beginning to change.
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People make SIGGRAPH what it is. Here a small sampling
of the people here in 2002 |
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