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Big Guy announces Reality SimulatorModels light and physics in realtime.Software company Big Guy annouced this thing. Here is the text of the story. The column is wide enough so you can go back and reread confusing things. I hate short columns where you have to scroll forever up and down to understand something. Yet it is not a full-page-width column, which are too long to easily read and my eye forgets which line I am on when I have to wrap to the next line down.Here is the second paragraph. Goes into way more detail than the first. There is all sorts of useful, meaty information here. Really long and confusing acronyms are written in full at least once because I hate it when they make me feel stupid for not knowing arcane bits of information intentionally obfuscated by egghead computer scientists. For example, never just say yada yada, when ooba tooba will do. It is understood that real stories will be longer and with spiffy links. Ben's initial template proposal By Forrester Cole What SIGGRAPH means to me
1986 was in Dallas. I got totally immersed in the world of Computer
Graphics after spending almost six years in the CAD industry. I learned
My next SIGGRAPH was in Boston - home town. The icon for SIGGRAPH89
was the lobster and the teapot. The teapot is of course the icon
1989 marked the coming of age of the graphics supercomputers: Stellar,
Ardent, Apollo, and SGI all had machines to were moving on to 100K
Booth DutyThe following year I had booth duty for the first time. No longer a civilian, my job was to answer as few questions as possible and point everyone,especially the better dressed ones to marketing people or senior management. The SIGGRAPH show floor can feel like a circus. Lots of vendors trying to get your attention: loud, gaudy and appealing. Most booths have a least one booth bunny, a very congenial young woman to get your name & information and anything else that will help the company decide if you are a “good lead”. Some of the booths are filled with the next wonders - big flat screens, 3D scanners, force feedback mice, new modeling or rendering software straight from research, and certainly not least - super fast computers doing new and more things with graphics. The good ones have shows that involve standing in line, getting on a mailing list, listening to a sales pitch, but they usually deliver a glimpse of the new plateau of realism in Computer Graphics. SIGGRAPH is mind candy
Of course, there are old friends and colleagues you only see at SIGGRAPH.
Also, over the years, you get to know some very intense like minded
YON - Jan C. Hardenbergh
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