http://www.siggraph.org/conferences/reports/s2001/index.html
* http://www.siggraph.org/conferences/reports/s2001/venues/life.html
* http://www.siggraph.org/conferences/reports/s2001/venues/sake.html
* http://www.siggraph.org/conferences/reports/s2001/venues/impress.html
* http://www.siggraph.org/conferences/reports/s2001/venues/fig.html
* http://www.siggraph.org/conferences/reports/s2001/venues/i18n.html
* http://www.siggraph.org/conferences/reports/s2001/venues/benwrap.html
* http://www.siggraph.org/conferences/reports/s2001/venues/keynote.html
* http://www.siggraph.org/conferences/reports/s2001/venues/exhibit.html
* http://www.siggraph.org/conferences/reports/s2001/venues/venues.html
* http://www.siggraph.org/conferences/reports/s2001/venues/etech.html
* http://www.siggraph.org/conferences/reports/s2001/venues/art.html
* http://www.siggraph.org/conferences/reports/s2001/venues/studio.html
* http://www.siggraph.org/conferences/reports/s2001/venues/EducatorsWRamp.html
* http://www.siggraph.org/conferences/reports/s2001/venues/et.html
* http://www.siggraph.org/conferences/reports/s2001/venues/web3d.html
* http://www.siggraph.org/conferences/reports/s2001/tech/courses.html
* http://www.siggraph.org/conferences/reports/s2001/tech/crs1.html
* http://www.siggraph.org/conferences/reports/s2001/tech/crs19.html
* http://www.siggraph.org/conferences/reports/s2001/tech/crs21.html
* http://www.siggraph.org/conferences/reports/s2001/tech/crs22.html
* http://www.siggraph.org/conferences/reports/s2001/tech/crs32.html
* http://www.siggraph.org/conferences/reports/s2001/tech/crs11.html
* http://www.siggraph.org/conferences/reports/s2001/tech/crs4.html
* http://www.siggraph.org/conferences/reports/s2001/tech/panels.html
* http://www.siggraph.org/conferences/reports/s2001/tech/panels2.html
* http://www.siggraph.org/conferences/reports/s2001/tech/panels4.htm
* http://www.siggraph.org/conferences/reports/s2001/tech/panels13.html
* http://www.siggraph.org/conferences/reports/s2001/tech/panels5.html
* http://www.siggraph.org/conferences/reports/s2001/tech/panels16.html
* http://www.siggraph.org/conferences/reports/s2001/tech/panels6.html
*
http://www.siggraph.org/conferences/reports/s2001/tech/papers.html
* http://www.siggraph.org/conferences/reports/s2001/tech/paper1.htm
* http://www.siggraph.org/conferences/reports/s2001/tech/papers10.html
* http://www.siggraph.org/conferences/reports/s2001/tech/papers8.html
* http://www.siggraph.org/conferences/reports/s2001/tech/papers11.html
* http://www.siggraph.org/conferences/reports/s2001/tech/papers11.html
*
http://www.siggraph.org/conferences/reports/s2001/interview/interviews.html
* http://www.siggraph.org/conferences/reports/s2001/interview/catmull.html
* http://www.siggraph.org/conferences/reports/s2001/interview/haley.html
* http://www.siggraph.org/conferences/reports/s2001/interview/debevec.html
* http://www.siggraph.org/conferences/reports/s2001/interview/voci.html
* http://www.siggraph.org/conferences/reports/s2001/interview/barb.html
* http://www.siggraph.org/conferences/reports/s2001/interview/williams.html
* http://www.siggraph.org/conferences/reports/s2001/interview/opticore.html
* http://www.siggraph.org/conferences/reports/s2001/interview/hourvitz.html
* http://www.siggraph.org/conferences/reports/s2001/interview/daria.html (
* http://www.siggraph.org/conferences/reports/s2001/interview/blinn.html
(side bar keynote)
* http://www.siggraph.org/conferences/reports/s2001/interview/murakami.html
(side bar back to eTech)
-----------------------
After rereading my first eMail, it seems my tone was a little harsh. My goal at SIGGRAPH it to guide you, the reporters, to capture the best parts of being at SIGGRAPH in a website. This is the first year this is being attempted, and I'd love to do a great job. SIGGRAPH is a tough crowd, things have to be great at SIGGRAPH or they get passed by pretty quickly. In order for you to convey how cool SIGGRAPH is, you need to experience it. My feeling now is that you should spend half of you time experiencing and half writing.
SIGGRAPH is intense and extremely cool. It is fun to have something
good to show people. If we do this website well, you will all have more
doors open for you in the SIGGRAPH community. That's a very good thing.
I'd like us to have 3 major meetings and 3 or 4 shorter meetings.
Saturday night 6PM for dinner & first major meeting.
Sunday morning, short meeting, get credentials, get oriented.
Monday 6:30 PM Figueroa. short status meeting, then go to reception.
Tuesday - meet individually depending on needs.
Wednesday evening - this is where we will know what we are creating
and how to make it really cool.
Thursday - short status before reception.
Friday, meet to gather "the coolest thing you've seen", the "major
themes of S2001",
The general schedule for SIGGRAPH is split into the following time blocks: 8:30+, 10+, lunch (12:15+), 2, 4, 6-8, night
Sunday, Monday, Tuesday, Wednesday, Thursday, Friday
| Sleep
Meet 9AM. go to south lobby office. |
Courses | Courses | HN: Keynote | CL: NonLinear Anim
AF:Meshes BW: Measurement ???: :-O Conversation |
BW: Illum Textures |
| BW: Public Policy | 32: NPR & Viz | JR:Culture
FC:NaturalAnim AF: Volume Graphing BW:Video Game |
CL:Anim/Expr
JR:Cave FC:Procedural HN:VIPs |
JR:Net Appliance
FC: Games Stories HN:IBR Model BW: Hands Words |
|
| Lunch | Lunch | Lunch | Lunch | Lunch | Special Session
Cameras to office!!! |
| JR: Tracking | FC:Games&Viz
HN:Digital Film BW:Reality Based |
JR:ComplexUI
HN:Textures AF:Skills Tools BW: Copyright |
CL:SoundSim
AF: Light Matter ???: Art in Space |
||
| JR:Viz, Semantics
CL:HW Render ???: Color Creativity |
FC: Point Based Render
HN:Immerse Anxiety BW: Faux Physics |
HN: IBR
Finish reports. |
|||
| JR: Art Gallery
FC: eTech |
Meeting
very breif. 5:30 PM. |
Movies | Major Meeting
7PM South Lobby Office |
Meeting | Close down shop. |
| Dinner | Reception | Movies | Dinner with reporters. | Reception | Wrap Party |
Find Jim Blinn's Corner: Dirty Pixels and read Chapter 18 "How to attend a SIGGRAPH conference"
Check here for the assignments and schedule.
Forrester's new template proposal
Ben's initial template proposal
Jennifer Recknagel <jenreck@hotmail.com>
1 long piece - the main piece on Art Gallery: N-Space
1 long piece on tracking, or perhaps shorter on tracking and cover
some
other courses type stuff.
Clarrisa Lingas <Lynix1@aol.com>
1 long piece on the animation festival
1 long piece on the CAL & good courses.
2 interviews
Forrester Cole <fcole@fas.harvard.edu>
1 long piece on simulation
1 long piece on eTech - the emerging technologies area
web work.
Hal Newnan <hnewnan@Home.com>
1 long piece on the educators program
several pieces on pathfinders, sketches and applications.
2 interviews
Anders Frick <frick@student.liu.se>
1 long piece on the international angle -
1 long piece on Sketches & Applications
2 interviews. dba
'Ben Wyrick' <benwyrick@yahoo.com>
1 long piece on public policy & copyright, etc.
other long piece?
2 interviews
Paul Debevec The Significant New Researcher Award
Andy Witkin The Computer Graphics Achievement Award
Lance Williams The Steven Anson Coons Award for Outstanding
Creative Contributions to Computer Graphics
Other things to report on.
At SIGGRAPH 2001, on Thursday August 16th from 12:15pm-1:30pm, we'll
be
holding the ACM SIGGRAPH Forum. This yearly event is primarily
there to
help us promote our programs and to recruit volunteers to help us expand
them in the future! This year the event will be held in the ACM
SIGGRAPH Booth in the South Lobby of LACC.
T-Shirt contest.
Describe the conference attendees stuff, proceedings, etc.
the saki barrel thing on Sunday
The poolside at the Figueroa
little snippets of courses
BOFs -
pathfinders
Sketches & Applications
the long walk from the technical side to the other side of the convention
center.
Birds of a Feather
Career Center
Computer Animation Festival 2001: A Digital
Odyssey
Creative Applications Lab
Emerging Technologies
Exhibition
Exhibitor Forums
Fundamentals Seminar
GraphicsNet
International Resources
Job Fair
Keynote Address/Awards
Pathfinders
Receptions
SIGGRAPH Online
SIGGRAPH TV
Special Sessions
The Studio