Interview with
Mk Haley, Walt
Disney Imagineering, and SIGGRAPH 2001 Emerging Technologies Chair
(eMail interview)
What first
drew you to computer graphics?
As a design student
in college I took one computer graphics course
as a freshman and immediately changed my major. The possibilities
were
endless with this technology. The control I had over the medium
was
certain, and the cost of final production was much cheaper than
having to
use a typesetter. My first few years were all coding graphics, and
not
using a graphics software package, but even so, I enjoyed the flexibility
and professionalism it gave my work. My second semester freshman
year we
started to animate things. And it was just so much darn fun, and
cool, we
had a communication and storytelling tool unlike anything else at
the time.
(I was in the first graduating class of students in the country
to get a
design degree in computer graphic design)
Do you have
any favorite CG mentors?
Yep. Jim Blinn,
because he has always taken the time to explain
what must seem mundane to him over and over and over to each new
batch of
students he comes across. And not just where he worked, but students
from
all over. He has a good point, he says that most likely if physics
or
computer science isn't fun for you, it's because you may not have
had the
best teacher. He is a great teacher who continues to selflessly
share and
mentor people at every stage in the industry. John Lasseter, who
seems to
be continually amazed that people know who he is, has also always
had time
to share his work with students and let people know that they truly
can take
something they are passionate about and turn it into a career.
What was the
first time you contributed to SIGGRAPH? 1989
What year/city
was your first SIGGRAPH? Boston, 1989
Which was most
intense? Boston 1989
Why?
There was just
so much flying at you all at the same time. To this
day I can remember the names and project names of almost everything
I saw
onsite that year. And I often need to, and can, pull them up as
references
for work being done in the industry. Previous conferences have been
more
exciting than intense because I sort of expect the barrage.
What contributions to SIGGRAPH are you most proud of?
My time. I have
worked with the conference for over 12 years and
the time I have invested has always been part of a larger whole
that took my
work and continued on after I left a program. It is gratifying to
see
concepts and programs set in place by me years ago that not only
took hold,
but continue to evolve and thrive. And most especially, continue
to serve
our members and attendees.
What's your
favorite thing at this year or last year's SIGGRAPH?
metallic tub of
black goo. I am a huge fan of technology as an
enabling force, and not merely for the sake of technology. This
piece in
the artshow was perfect in that regard. No more or less than it
needed to be
to meet it's goal. [Protrude, flow - ed]
What near/intermediate
developments in CG do you look forward to?
Accessibility
to the masses. Software and hardware are still very
expensive and therefore in the hands of just a few. I know that
if
everyone has it, we will be deluged with mediocre work, but hey,
that's
what makes a democracy great. Great stuff will bubble to the top
sooner or
later.
|