Joshua Strickon is
the SIGGRAPH 2003 Emerging Technologies committee chair and
finished his Ph.D. in media arts and sciences
at the Massachusetts Institute of Technology and is now
Senior R&D Engineer at Apple Computer, Inc.
|What first drew you to computer
||To clarify, I am not a computer graphics person.
I classify myself as an
expert in interactive entertainment systems. I work with music,
animatronics, sensing systems, and graphics too. Ever since
I was young, I
loved the immersive aspects of themed entertainment. I am a
big disney fan
and have frequented the parks as well as worked a summer at
R&D. What draws me to this industry is the fact that I
entertainment companies are short sited. I believe movies,
video games, wireless technology, museums etc. should all be
elements of a
large integrated content. See my new
article in cgw.
|Do you have any favorite computer graphics
Since I want to keep this grounded in interactive
experiences, I would have
to say people like Myron Kruger, Walt
Disney, Loren Carpenter,
Negroponte, Turner Whitted and others all have inspired me.
|What was the first time you
contributed to SIGGRAPH?
1998, I had a piece in E-Tech and a piece
in the art gallery.
Stretchable music with scanning laser rangefinder and Musical
| What year/city was your first
SIGGRAPH? Which was most intense? Why?
Orlando 98 was my first siggraph.
San Antonio was the most intense as I was a contributor
to Emerging Technologies with the
Public Anemone as well as an organizer for 2003.
|What contributions to SIGGRAPH
are you most proud of?
||I am most proud of this year's program. I
have elevated the Emerging
Technology program to an even higher bar. New for 2003 will
presentations. I am also editing a special issue of IEEE computer
and applications that includes work from this year's contributors.
|What's your favorite thing
at this year or last year's SIGGRAPH?
||Etech is a guessing game. There are may things
we review and don't know if
they are good, but we all want to try them. I am curious about
simulator. Last year I loved block jam.
|What near/intermediate developments
in CG do you look forward to?
||The goal of my group's research is "Realism
When we can finally achieve high fidelity (that is physically
accurate) images in real time then we will unleash the real
potential of computer graphics
for all manner of applications, and in particular my own interest,