by Geordie Swainbank
Dr. Andrew Glassner is a writer-director. He started working in computer
graphics in 1978, and has conducted out research at the NYIT Computer Graphics
Lab, Case Western Reserve University, the IBM TJ Watson Research Lab, the Delft
University of Technology, Bell Communications Research, Xerox PARC, and Microsoft
|What first drew you to computer
I was painting in oils when I first learned
how to program a computer, so using the computer to make
pictures seemed the most natural thing in the world.
|Do you have any favorite computer graphics
My principal advisors at UNC, Fred
Brooks and Henry Fuchs, taught me a lot
of things you don't find in textbooks.
|What was the first time you
contributed to SIGGRAPH?
I chaired a course in ray tracing in 1985
| What year/city was your first
SIGGRAPH? Which was most intense? Why?
I first attended in 1985. My most intense
year was 1994. I was the Papers Chair that year, and I had
just invented the Sketches venue. I was pretty sure that
the papers would go smoothly, but I was watching the Sketches
sessions closely to see if people thought that program was a good idea, and whether
or not they were enjoying it.
|What contributions to SIGGRAPH
are you most proud of?
||Probably my best contributions were creating
the Sketches program, and chairing the Papers Committee in
|What's your favorite thing
at this year or last year's SIGGRAPH?
||Talking to my friends.
|What near/intermediate developments
in CG do you look forward to?
Getting kid-friendly versions of our tools
into the hands of kids.