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SIGGRAPH 2006 Chapter Articles
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Augmented perception via cartoon rendering
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The Emerging Technologies section of this year's conference includes two independent projects that convert live video into a cartoon-like image in real-time.....
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SIGGRAPH 2006 Exhibition
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When I first saw the exhibition floor of the SIGGRAPH 2006 Conference, through a window from above, I was somewhat disappointed. For some reason it seemed to me to be smaller than in some past years. Later, at the keynote address I was surprised to hear that this year’s conference had 75 new exhibitors. Maybe my first impression wasn’t correct after all......
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HIGH DYNAMIC RANGE (“HDR”) TECHNOLOGY
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HDR technology is the ability to display a wider range of light and dark colours on a screen. Both Valve and EA have produced videogames using HDR. Here is the scoop on what they had to say about HDR and their experiences using it.....
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VIDEOGAMES: CONTENT AND RESPONSIBILITY
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Between 10:30am and 12:15pm a panel discussion was held regarding the content of videogames and the responsibilities surrounding them....
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“Freebies”, “giveaways”, or just plain old “swag”
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“Freebies”, “giveaways”, or just plain old “swag”, you can’t come home from SIGGRAPH without a suitcase full of junk that vendors are just dying to give you......
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TEATIME at Boston ACM SIGGRAPH 2006
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SIGGRAPH 2006 presented The Teapot as Object and Icon “to showcase the long association of the teapot with the worlds of computer graphics, art, and our host city of Boston.”
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Innovations in Rendering
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In the field of rendering, novel contributions were presented in the papers, sketches and posters session. Additionally, the courses helped highlight the current trends and techniques used in this field of graphics.....
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