Hi, my name is Jenifer Davis, and I am going to tell you about my first time experience at the ACM SIGGRAPH international conference, SIGGRAPH 2003. I have been involved with ACM SIGGRAPH for 2 years, and have heard all about the conferences in San Antonio Texas and other venues, but until now have never witnessed them first hand. I expected there to be the most up to date computers and breakthroughs in technology. I was really excited to see the electronic theater, a collaboration of some of the most current animation developing techniques in the world, not to mention some pretty funny short films. I particularly enjoyed the animation After You by Christopher Cordingley; a story about two clay figures being polite to the bitter end. Aside from the electronic theater there was merging technologies, Gorilla Studios an Animation Theater, and an art show to name a few.
The international SIGGRAPH conference was both physically and mentally stimulating, almost overwhelming at times. There are so many things to see and do. Every corner you turn there is something new and interesting. You walk all day and when you feel like passing out in the street, then there are the parties. Some of the larger name companies like Imageworks and Softimage rented out clubs and opened them up for SIGGRAPH attendees. One of the best parties that I've ever been to was the SIGGRAPH chapters' party located at 6th and Broadway downtown San Diego. Who knew having some much fun could use up so much energy?
I showed up a day early to attend the SIGGRAPH leadership meeting with my friend Ken Greenebaum, the Chair of the Seattle chapter of SIGGRAPH. It was a very long meeting but very inspiring. I was able to put a face to all the names and emails that I have received in the past. I was able to preview the new SIGGRAPH logo as well as being involved with some pretty intense discussions. They gave us a sneak peek of the convention center and even a peek at the show floor as it was still being put up.
I spent most of the morning wandering around and looking at all the artwork on the walls and familiarizing myself with the area. Later on that day I sat in on a couple of the courses that SIGGRAPH had to offer, like Beyond Blobs, recent advances in implicit surfaces. You could say that the class was intellectually stimulating; I'd say I didn't know what the heck they were talking about half the time but when I could follow it was great. There were some classes that did have some insight to offer that I could follow.
I spent the rest of the day hanging out at the chapter's booth; it was fun helping people find their way and giving them information on individual chapters in their area. Later on that night there was a special presentation at an IMAX dome theater. Instead of looking at a flat screen, you're looking up at a 360 degree rounded screen. I thought it might be like a planetarium exhibit, but it was a really cool display of 3-D animation. At the end of the show I left with a really stiff neck, but it was worth it.
As a student volunteer I was assigned to watch the art gallery, which was
mingled in with the entire conference on the second floor in the hallways. I
took this opportunity to look at the immense variety of mediums and art styles
while making sure nobody was taking pictures or touching the artwork. There
were two hundred and nineteen art works hanging on the walls, thirty-four
sculptures, and sixteen digital video and animation pieces, and it was up to me
to make sure nobody walked off with them. I was able to catch up with an
artist that worked with a very interesting medium, wax and digital prints. Her
name is Dona Geib;
she is from the La Area San Fernando Valley. Dona has a masters in printmaking
and photography. She starts off with an idea but never knows how it is going to
end up. Michelle Marcuse taught her the medium of Encaustic. Dona was a teacher
in design since 1989 and made Encaustic artwork for three years.
I was given the opportunity to work with wax and made my own piece of work at
the gorilla studios. It was addicting, even better that to get a start up kit
is only about 100 dollars.
The Emerging Technologies exhibit was hands down the most exciting part of the
conference. Right when you walk into the doors you see a wall of fog with a
picture of the Mona Lisa on it. It was really neat watching people walking
through it and waving their hands from side to side. When you walk through it
you can't feel anything. Ismo Rakkolainen made it, from the Tampere University
of Technology. After taking a couple of steps back I realized that I was in a
spotlight and heard a voice…for a split second I thought that I was loosing my
mind than I realized that I was spotted out by a high tek surveillance system
by ACCESS. ACCESS relies on real-time video analysis and extends
motion-tracking algorithms designed for computer vision. No matter where I went
the light and voice followed. I know that if I were a shoplifter I would be so
creeped out I would surrender. I wasn't stealing anything; this was a
demonstration that randomly picked people out.
As I continued through the room I noticed an interesting table with black and
white cards on it, on each of the cards there were unique patterns. There were
speakers playing music and what appeared to be ant-like bugs implementing the
sound projected onto a screen behind the table. This was The Augmented Composer
Project or The Music Table. After watching for a while I realized that there
was a camera looking down at the table with the cards. This was a really fun
way to physically manipulate music through technology.
A different piece was an interactive videogame where you stand in front of a
screen and a camera captures your movements. You use your arms as the
controllers and you bat the ninjas that jump at you from every angle. I also
found the laser projected keyboard interesting; it shrinks big bulky keyboards
the size of a cell phone. It shines a lighted keyboard down onto a surface and
when you touched the letters it picks up your movements just like a normal
keyboard.
Another Interesting music project was the Hyperscore by Mary Farbood, from the
Massachusetts Institute of Technology. This program uses drawing and graphic
tools to create chords and music. I drew a line on the screen and the program
mapped the line to a structural and gestural element in music. It was very easy
for me to create some very interesting pieces of music (even though I defiantly
lack talent in the music area).
I found a new type of book that I have never seen in my life. This is the
Dimension Book. This Interactive book has multiple sensors placed on a
book-like computer screen. You could turn virtual pages that interact with
outside elements like light, angle, and, air.
My curiosity got the best of me when I walked past the food simulator by Hiroo
Iwata from the university of Tsukuba, this device simulates the texture of food
when you bite down on it, you bite down three times and It gives you the
texture of crackers something squishy (I couldn't tell exactly what It was) and
the third time was a real surprise because It squirted a sweet juice that
tasted fruity. It was gummy bears.
I was literally shocked when I crossed this really interesting system that
simulates the sensation with touch through an electric pulse. Called
smart-touch. There is a sensor a bit bigger than your fingertip you place your
finger and adjust this little knob until you feel a little shock; you push this
sensor over a tablet with black and white lines. The sensor can pick up the
difference between light and dark lines relaying a slight shock to your finger
when you run it over a dark line.
Last but not least there was bodybrush, a very interesting motion capture
system that incorporates body movement into 3d art or music. It was about a 10
ft by 10 ft square that you can prance around in while your artwork is
projected in front of you on a large screen.
After the emerging technologies exhibit I went to the electronic theater,the
highlight of the SIGGRAPH conference for me. The electronic theater was in an
old theater with two balconies. It was packed with people there was not one
empty seat in the house. When the lights dimmed the curtains parted and the
show begun. There were 28 clips total, and my favorite animated short was
Eternal Gaze by Sam Chen. It was an emotional 15 minutes that described the
struggles of the artist Alberto Giacometti.
With my media pass I was able to Access the Exhibition floor three hours before
everybody else. I found huge displays put on by Hewlett-Packard, Vicon Motion
capture booth, Pixar, Intel, Alias, Newtek, Apple, Softimage, Sony Pictures
ImageWorks and many many more. Most of the larger booths towered over you
almost touching the exhibition hall ceiling. I enjoyed seeing the newest
technologies that all of these companies were putting out on the market. There
were over two hundred booths, schools, gaming, rendering, 3d printers, and
motion capture. If it has to do with computers it was probably there. After the
three hours were over crowds and crowds of people rushed in. I was literally
shoulder-to-shoulder in this heard. Many of the big companies were raffling off
products. Conference attendees were issued a card. If you were interested in
hearing more from a company you would just swipe this card, giving them your
information for them to contact you. My favorite booth was Image Works, where
they offered a 30-minute life drawing class. Instead of drawing on paper you
sketched directly onto a T-Shirt that you got to take home after you were done.
After a while I couldn't handle any more of the hustle and bustle of the show
floor so I headed off to the Gorilla Studios. This was a big room filled to the
brim with top of the line computers and some of the most advanced 3d programs
in the industry. You were able to make a 3d model and print it out on the 3d
printing system. You could even bring one of your models that you made at home
or school and transform it from computer space to your physical space.
My last full day. By now I was dog-tired, physically and mentally exhausted.
After working 30 hours as a student volunteer and scampering around trying to
find materials for my article, I felt like I couldn't go on any longer. Next
year I will be sure to schedule some time to relax. Unfortunately my schedule
was so packed I wasn't able to visit the San Diego beaches which was really
disappointing.
I was only at the conference for 2 hours because my flight left early. I had to
save some money on my flight so I went with that website that doesn't give you
the times until after you buy the ticket. I had so much fun but I couldn't go
on another day. I was glad that I was going home. I had so much fun seeing some
of my friends from The International Academy of Design and Technology in Tampa
Florida. And I look forward to attending
next year's conference to see all
the friends that I made this year. Attending SIGGRAPH 2003 was definitely worth
the time and effort. If you ever have the opportunity to attend this awesome
learning experience you should without a second thought!
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