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SETECEC 2017

Wed Mar 1
Fri Mar 3
2017
Sixth International Conference on Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce
Venice, Italy

The 6th International Conference on “Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce (SETECEC 2017): New Directions in Multimedia Mobile Computing, Social Networks, Human-Computer Interaction and Communicability” is a scientific meeting for discussing the latest advances in the emerging areas of computer sciences and technologies for education, cultural and natural heritage, virtual entertaiment and digital commerce.

Many conferences are focussed on specific aspects of human-computer interaction, hypermedia, computer science, etc. and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions. The conferences, workshops, symposiums, etc., are not a big scale and aim to promote dialogue between established professors and graduate students working on new directions. Hence topics from the whole range of human-computer interaction, multimedia, software, design, etc. are welcomed. Last year’s symposia, workshops, conferences, etc., organized by ALAIPO and AInCI, for instance, included papers on the topics (see below the alphabetical order). An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialities; which at the same time potentially boosts and merges the formerly different scientific views.

All contributions – papers, workshops, demos and doctoral consortium, should be of high quality, originality, clarity, significance and impact. In the current international conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects Augmented Reality and Inmersive Multimedia, Computer Arts and Creativity, Computer Graphics, Communicability, Cross-Cultural Design and Content for the Aged Population, Cultural Modeling, Design, Education, Emerging Interactive Technologies, Environment and UX, HCI, Hypermedia Systems and Gaming, Interaction, Design, Mobile Computing, New Media, Quality Evaluation, Network Security, Social and Human Factors, Software Engineering, and other computational areas.