Saturday, 01 December 14:15 - 16:00 | Peridot 206
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Elasticity-Inspired Deformers for Character ArticulationWe present a new automatic skinning technique which mimics the quality of nonlinear elastic simulation at speed comparable to linear blend skinning. Ladislav Kavan, ETH Zurich |
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Simulation of complex nonlinear elastic bodies using lattice deformersWe present a new approach for simulating nonlinear elastic bodies using lattice deformers. Our method accommodates arbitrary nonlinear materials, including anisotropic models of muscles, and supports arbitrary degrees of incompressibility. Our discretization treats models at a sub-voxel accuracy, while requiring a cost commensurate with simpler, merely voxel-accurate techniques. Taylor Patterson, University of Wisconsin-Madison |
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RigMesh: Automatic Rigging for Part-Based Shape Modeling and DeformationRigMesh is a sketch-based modeling tool for the creation and editing of articulated 3D shapes. A skeleton is generated from a silhouette sketch, and a valid rig is maintained throughout the modeling process; skeleton, skin weights, and a closed surface mesh are computed in real-time. Peter Borosan, Rutgers University |
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Smooth Skinning Decomposition with Rigid BonesThis paper introduces the Smooth Skinning Decomposition with Rigid Bones (SSDR) that can effectively approximate the skin deformation of nearly articulated models as well as highly deformable models by a low number of rigid bones and a sparse, convex bone-vertex weight map. Binh Le, University of Houston |