Friday, 30 November 16:15 - 18:00 | Garnet 219
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The Light Stages and Their Application to Photoreal Digital ActorsThe Light Stage systems built at UC Berkeley and the USC Institute for Paul Debevec, USC Institute for Creative Technologies |
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Measurement and Modeling of Detailed Facial ReflectanceWe present a set of new techniques for practical acquisition and modeling of detailed facial reflectance including separation of individual reflectance components and fitting measured data to appropriate reflectance and scattering models. We also describe Abhijeet Ghosh, USC Institute for Creative Technologies |
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Unconventional Approaches for Facial Animation and TrackingWe explore two important sub-problems:(i) head motion tracking and (ii) animation creation for virtual characters. For animation creation, we provide a 3D animation Ming Ouhyoung, National Taiwan University |
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The Pipeline of Facial Animation Fast Forward: The NMA ExampleNext Media Animation(NMA) as the Asia's leading animation studio is famous for producing news animation and cartoon episodes in hours. In this talk we will reveal how NMA Media Lab merging different domain knowledge to build the fast facial animation pipeline to speed up the workflow also improve the quality. RH Shih, Next Media Animation |
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Lip-Synced Character Speech Animation with Dominated Animeme ModelsIn this paper, we like to share the work of lip-sync animation, part of facial animations, Shuen-Huei Guan, Digimax Inc. |