Friday, 30 November 09:00 - 10:45 | Garnet 219
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Realtime Animation and Rendering of Ocean WhitecapsWe present a scalable method to procedurally animate and render vast ocean scenes with whitecaps on the GPU. Our model takes advantage of the fast mip-mapping and texture filtering capabilities of modern hardware to produce plausible and anti-aliased images for scales ranging from centimetric to planetary in realtime. Jonathan Dupuy, INRIA |
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A Time Series 3D Hierarchy for Real-Time Dynamic Point Cloud InteractionAdopting point cloud representations can avoid computational complexity in connectivity construction.We propose a time series hierarchy for rendering of dynamic point-based models, using a novel spatio-temporal synchronization approach. Higher precision, efficient memory usage and responsive interaction can be delivered on desktops or mobiles in multi-view mode. Hossein Azari, University of Alberta |
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Real or Fake? Human judgments about photographs and computer-generated images of facesOur work explores what factors influence whether people perceive an image to be a real photograph or a computer-generated image of faces. The main goal is to characterize aspects of images and humans on the perception of visual realism for face images. Shaojing Fan, Ningbo University |
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A 2.5D Culling for Forward+We present a 2.5D culling for Forward+ which is simple and inexpensive, but effective. The method culls lights that falls in the void space between the foreground and background geometry. It can be implemented by adding a few ALU instructions to the Forward+ rendering pipeline. Takahiro Harada, Advanced Micro Devices, Inc. |
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Stroke-based Real-time Ink Wash Painting Style Rendering for 3D ModelsIn this paper, we present an approach to generate ink wash painting Tianchen Xu, University of Macau |