Thursday, 29 November 09:00 - 10:45 | Garnet 219
|
Visual Simulation of Freezing Ice with Air BubblesWe propose a fast simulation method of freezing taking into account air bubbles. Takanori Nishino, Wakayama University |
|
Automatic Shape Morphing for Chinese CharactersThis paper proposes a novel approach to address the challenging problem of automatic shape morphing for Chinese characters. The key idea is to decompose each character into strokes to establish accurate correspondence, and then implement as-rigid-as-possible shape interpolation between them. Our morphing results correspond well with intuition. Zhouhui Lian, Peking University |
|
Latent Irregular Splines for Animation ApproximationThis paper presents an animation approximation method using nonuniform splines whose control points and knot vector are optimized by a stochastic optimization technique. Tomohiko Mukai, Square Enix Co., Ltd. |
|
Region Matching with Proxy Ellipses for Coloring Hand-Drawn AnimationsWe propose a method for accelerating the coloring step of the production of hand-drawn cartoon animations by matching corresponding regions in a pair of frames of line drawings. Our method is faster and more accurate than previous methods, without requiring additional user input. Yoshihiro Kanamori, University of Tsukuba |
|
Adaptive Dynamics with Hybrid ResponseThis paper describes a hybrid technique to improve the synthesis of physics-based response for animated characters. The approach includes the automatic selection of the dynamic articulation necessary for local-body responses and is combined with a simplified representation of the character that controls whole-body reaction to disturbances. Nam Nguyen, UC Riverside |