Case Studies: Apps for Museums, Kids and Tourists
Saturday, 01 December 14:15 -
Planning and Developing Museum Apps for Kids
With the rise of affordable and easy-to-use smart devices, millions of players have played an app, or joined an online game world. In short, people are spending a lot of time online. This panel will discuss how mobile apps and games can take museum content out of the building and into the hands of children and families. Drawing on both commercial and educational examples, how to harness the power of children’s online gaming into the design of museum apps will be explored. Also, this session will begin a conversation by examining how deeply players are engaged and immersed in these online worlds, games, and apps. When players spend time “playing” online, it does not mean players/users are not learning, exploring, or investigating. Thus, this session will also discuss how to apply sticky game strategies to the design and planning of museum apps to help connect online and onsite experiences.
Herminia Din, University of Alaska Anchorage
Urban Games: Application of Augmented Reality
This presentation will focus on the development of the Augmented Realty (AR) environments--mobile apps-- that integrates history, tourism, gaming and everyday urban life. The apps that encourages users to “become an urban explorer and discover the mystery of abandoned public infrastructure. To navigate through the unknown, forgotten, and underappreciated public spaces. “ It encourages not only to consume but also to contribute to the knowledge content of these environments.
The presenter will discuss the mobile app development process with technological, creative, and human considerations. It will look at the user interface and content design as an important component of gamification of learning and everyday life. The presentation will also touch on social and cultural events facilitated by mobile technology. Specifically, it will look at a number of case studies, public events and AR environments, developed by the author and discuss limitations of present technology, user input and participation as well as emerging opportunities for the future of locative media.
Andrzej Zarzycki, New Jersey Institute of Technology