Posters

Modeling & Rendering

S-Clip E2: A New Concept of Clipping Algorithms  - Picture

S-Clip E2: A New Concept of Clipping Algorithms


A new Smart Clip algorithms for line and line segment clipping in E2 is introduced using projective space representation. It is simple (7 lines), fast and robust.


Vaclav Skala, University of West Bohemia


VIEW-DEPENDENT RELIEF SURFACES - Picture

VIEW-DEPENDENT RELIEF SURFACES


We propose a method to fabricate view-dependent relief surfaces.
A single relief surface contains four different images,
and each image can be observed from different view directions.


Takuya OZAWA, Tokyo University of Agriculture and Technology
Tatsuya Goibuchi, Tokyo University of Agriculture and Technology
Takafumi SAITO, Tokyo University of Agriculture and Technology


Stookie - Picture

Stookie


The Interactive Sculpture through 3D Projection Mapping


Jung-ah Im, Cross Design Lab
Semi Kim, Cross Design Lab.
Junghwan Sung, Cross Design Lab.


Efficient Visibility Masking for Crowd Rendering with Shadows - Picture

Efficient Visibility Masking for Crowd Rendering with Shadows


We propose a grid-based visibility mask creation method which is irrelevant to scene complexity which is re-usable for rendering crowd multiple times efficiently for shadowmapping.


Sahin Kocdemir, Taleworlds Entertainment
Veysi Isler, Middle East Technical University


Interactive Hexagonal Mesh Editing for Beadwork Design - Picture

Interactive Hexagonal Mesh Editing for Beadwork Design


We present mesh editing operations specifically designed for creating near-hexagonal polyhedron. By combining the original Beady interface and our method, the user can design near-hexagonal polyhedron easily.


Yuki Igarashi, University of Tsukuba
Takeo Igarashi, The University of Tokyo / JST ERATO
Jun Mitani, University of Tsukuba / JST ERATO


Rendering Animated Hair Under Dynamic Environmental Lighting - Picture

Rendering Animated Hair Under Dynamic Environmental Lighting


Attempt to render animated hair under dynamic environmental lighting. This technique is used for real-time rendering in games.


Xiaoxiong Xing, Hokkaido University
Yoshinori Dobashi, Hokkaido University
Tsuyoshi Yamamoto, Hokkaido University
Yosuke Katsura, OLM Digital
Ken Anjyo, OLM Digital


Parallel pipelined Traversal Unit for Hardware Accelerated Ray Tracing - Picture

Parallel pipelined Traversal Unit for Hardware Accelerated Ray Tracing


In this work, we propose new parallel pipelined traversal unit for hardware based ray tracing, which can reduce latency and increase cache locality.


Jin-Woo Kim, Yonsei University
Won-Jong Lee, Samsung Advanced Institute of Technology
Min-Woo Lee, Yonsei University
Tack-Don Han, Yonsei University


Synthesizing Structured Doodle Hybrids - Picture

Synthesizing Structured Doodle Hybrids


Given a set of input doodles, our approach synthesizes similar, yet all unique, hybrids doodles. It is based on a hierarchical jitter/relaxation algorithm of the inputs strokes.


Thomas Hurtut, UFR Maths-Info
Pierre-Edouard Landes, Université Paris Descartes


Shadow-Supported Object Reconstruction - Picture

Shadow-Supported Object Reconstruction


Shadows and Self-Shadowing provide a lot of additional information about the structure and shape of an object. We use these shadows to simplify the reconstruction process and improve results.


Fabian Wanner, University College London
Jan Kautz, UCL
Niloy Mitra, UCL


Rapid and Authentic Rendering of Translucent Materials Using Depth-Maps from Multi-Viewpoint - Picture

Rapid and Authentic Rendering of Translucent Materials Using Depth-Maps from Multi-Viewpoint


We introduce a real-time rendering of translucent materials for single scattering, which based on a calculating of more precise thickness than the conventional method.


Takahiro Kosaka, Waseda University
Tomohito Hattori, Waseda University
Hiroyuki Kubo, Waseda University
Shigeo Morishima, Waseda University


Stochastic Simulation of Trees with Environmental Sensitivity - Picture

Stochastic Simulation of Trees with Environmental Sensitivity


This work presents a probability based development model for simulating trees which dynamically interacts with the environment where the growth of branches depend on the resource availability of surrounding


Damith Jinasena, University of Colombo
Upul Sonnadara, University of Colombo


VisibilityChunk: Average Directional Visibility for Importance Sampling - Picture

VisibilityChunk: Average Directional Visibility for Importance Sampling


We propose VisibilityChunk, a method for efficient computation and compact representation of the visibility function. Significant noise reduction can be achieved by integrating it into importance sampling techniques.


Yu-Ting Wu, National Taiwan University
Yung-Yu Chuang, National Taiwan University