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S-Clip E2: A New Concept of Clipping AlgorithmsA new Smart Clip algorithms for line and line segment clipping in E2 is introduced using projective space representation. It is simple (7 lines), fast and robust. Vaclav Skala, University of West Bohemia |
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VIEW-DEPENDENT RELIEF SURFACESWe propose a method to fabricate view-dependent relief surfaces. Takuya OZAWA, Tokyo University of Agriculture and Technology |
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StookieThe Interactive Sculpture through 3D Projection Mapping Jung-ah Im, Cross Design Lab |
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Efficient Visibility Masking for Crowd Rendering with ShadowsWe propose a grid-based visibility mask creation method which is irrelevant to scene complexity which is re-usable for rendering crowd multiple times efficiently for shadowmapping. Sahin Kocdemir, Taleworlds Entertainment |
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Interactive Hexagonal Mesh Editing for Beadwork DesignWe present mesh editing operations specifically designed for creating near-hexagonal polyhedron. By combining the original Beady interface and our method, the user can design near-hexagonal polyhedron easily. Yuki Igarashi, University of Tsukuba |
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Rendering Animated Hair Under Dynamic Environmental LightingAttempt to render animated hair under dynamic environmental lighting. This technique is used for real-time rendering in games. Xiaoxiong Xing, Hokkaido University |
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Parallel pipelined Traversal Unit for Hardware Accelerated Ray TracingIn this work, we propose new parallel pipelined traversal unit for hardware based ray tracing, which can reduce latency and increase cache locality. Jin-Woo Kim, Yonsei University |
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Synthesizing Structured Doodle HybridsGiven a set of input doodles, our approach synthesizes similar, yet all unique, hybrids doodles. It is based on a hierarchical jitter/relaxation algorithm of the inputs strokes. Thomas Hurtut, UFR Maths-Info |
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Shadow-Supported Object ReconstructionShadows and Self-Shadowing provide a lot of additional information about the structure and shape of an object. We use these shadows to simplify the reconstruction process and improve results. Fabian Wanner, University College London |
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Rapid and Authentic Rendering of Translucent Materials Using Depth-Maps from Multi-ViewpointWe introduce a real-time rendering of translucent materials for single scattering, which based on a calculating of more precise thickness than the conventional method. Takahiro Kosaka, Waseda University |
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Stochastic Simulation of Trees with Environmental SensitivityThis work presents a probability based development model for simulating trees which dynamically interacts with the environment where the growth of branches depend on the resource availability of surrounding Damith Jinasena, University of Colombo |
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VisibilityChunk: Average Directional Visibility for Importance SamplingWe propose VisibilityChunk, a method for efficient computation and compact representation of the visibility function. Significant noise reduction can be achieved by integrating it into importance sampling techniques. Yu-Ting Wu, National Taiwan University |