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MulDiRoH: A Human Representation System with Multi-View Display using a QDA ScreenMulDiRoH a human representation system is developed that consists of a multi-view display that uses a Quantized-Diffusion-Angle (QDA) screen and multiple cameras. In implementing MulDiRoH, we confirmed that the system can represent the facial direction of the remote user. |
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Avatar Customization based on Human Body MeasurementsThis paper presents a novel method to modify a generic avatar based on standard human body measurements using only a global and local scaling. Arthur Niswar, Institute for Infocomm Research |
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Real-time Graphical Presentation from Empirical Data for Virtual Welding TasksWe present a method of real-time graphical presentation Dongsik Jo, Electronics and Telecommunications Research Institute |
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Model-Based Multi-Component Volume Data Labeling and RenderingAn intuitive multi-component volume data labeling and rendering system, whose output is driven by a given annotated semantic model. Enya Shen, National University of Defense Technology |
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Mobile Augmented Reality Cinema (MARC)We introduce a video see-through Mobile Augmented Reality application coined 'MARC' which overlays movie(s) on top of the paper image(s) displayed on a mobile device's screen. Imagine yourself watching some of the movie preview clips on a booklet of movie directory, it's easy, fun and interactive. Jimmy Lee, Institute for Infocomm Research |
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VIRTUAL IMPERSONATION USING INTERACTIVE GLOVE PUPPETSImpersonation of a 3D puppet on a virtual stage using interactive gloves with Kinect, inertial measurement unit and flex sensors. Emil Polyak, New York University |
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MRsionCase: A Glasses-free Mixed Reality Showcase for Surrounding Multiple ViewersMRsionCase is a glasses-free mixed reality showcase. Visual and auditory information are provided from mid-air floating images and directional sounds. Users can enjoy MRsionCase without wearing any devices. Hanyuool Kim, The University of Tokyo |
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Augmented Reality Using Full Panoramic Captured Scene Light-Depth MapsAugmented reality rendering with the reconstructed depth of the scene incorporated in a light-depth map for more accurate shadows and reflections of synthetic elements into a full panoramic scene. Aldo Zang, Visgraf Laboratory, Instituto Nacional de Matematica Pura e Aplicada |
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Dynamic Projection Mapping System for Augmented Character in Performing ArtIn this study, we present dynamic projection mapping system process using Microsoft's Kinect sensor and 3D Game engine, Unity3D for projection mapping on real character with interactive and 3D contents. Semi Kim, Soongsil University |
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Omni-Tube: A Low-Cost Portable Omnidirectional Interactive 3D DisplayOmni-Tube is designed to be low-cost, compact and easy to use. It's suitable for various applications, such as virtual exhibition in a museum or during a conference meeting. Che-Hao Hsu, National Taiwan University of Science and Technology |