|
The Value to Dance Practice of CG Derived from Motion CaptureThis project used motion capture in the actual practice of traditional Japanese dance . The results made clear that dancers became aware through CG of issues which led to improvement. Katsumi Sato, Tohoku University |
|
Personalized Avatar Capture Using Two Kinects in a MomentWe present an out-of-laboratory system for capturing 3D personalized Yin Chen, National University of Defense Technology |
|
Sliding or fall down?A easy method to simulate two contact patterns, friction for fall down and non-friction for sliding. YU GUO, Shenzhen Institutes of Advanced Technology |
|
Keyframe Control of Cumulus Cloud SimulationWe presents a new method for controlling the simulation of cloud formation so that cumulus clouds that change into specified shapes can be animated. Katsutoshi Kusumoto, Hokkaido University |
|
Stream : Dynamic Digital-Mirror with Energy FlowStream is the interactive art installation that reproduces an audience's images. Passing audience is made in the stream of time by bottom to top direction, crash, light reflection and transmission. Jaeyoung Kim, Soongsil University |
|
A High-Speed Multi-Exposure Camera for Virtual Sports GamesA new high-speed multi-exposure camera is proposed to measure all of the initial launch conditions of spinning balls in flight for virtual sports games without high-cost equipment. Jong-Sung Kim, Electronics and Telecommunications Research Institute |
|
A New Vision for Modern Dance in Terms of DynamicsInspired by the fascinating performance of Cloud Gate Dance Theatre in Taiwan, this study uses dynamics effects of animation on supercomputer rendering to bring a new vision for modern dance. Jiang-Siang Lain, National Center for High-Performance Computing |