Exhibitor Sessions

OpenGL ES Performance Tools and Optimization for Tegra Mobile Devices

Friday, 30 November 13:00 - 13:45 | Conference Hall K


ThIS talk will describe methods used by NVIDIA DevTech engineers to optimize OpenGL ES applications on Tegra. The speaker will review steps and tools used to enhance recent Android games that leveraged the Unity engine.


Xueqing Yang / Developer Technology Engineer

NVIDIA