Exhibitor Sessions

OpenGL 4.3 and Beyond

Thursday, 29 November 11:00 - 11:45 | Conference Hall K


Attend this session to get the most out of OpenGL on NVIDIA Quadro and GeForce GPUs. Topics include the latest features of OpenGL 4.3, particularly GLSL compute shaders; bindless graphics for Fermi; and GPU-accelerated path rendering. Learn how your application can benefit from NVIDIA's leadership driving OpenGL as a cross-platform, open industry standard.


Mark Kilgard / Principal Software Engineer

NVIDIA