Method of Induction of Basic and Complex Emotions in Video Games and Virtual Environments

Wednesday, 28 November 09:00-10:45 | Topaz 220

Our course provides a study of philosophy, psychology and physiology of the emotions. Since ancient times emotions have been treated philosophically by Plato, Confucius, Descartes and Spinoza, then, in the 19th century Darwin and James study the most scientifically studied and it is in the light of modern science and technology invasive brain that our knowledge emotions fundamentally changing today thanks to researchers like A.Damasio and J.LeDoux. Armed with this basic knowledge, we will study the methods used by artists to induce emotions in the history of ancient and contemporary arts. Based on scientific studies, we will highlight the methods to be implemented to induce basic emotions such as fear or joy but also complex as empathy and compassion. We will develop a specific method of emotion induction to the problems of competing game play and video game script. After explaining the concepts of presence in virtual environments, and their sensory and psychological mechanisms we study how emotions play a role in the implementation of presence.


Intended Audience
Our goal is to educate video game, and VR designers to methods of inducing emotions. To show how it is possible to exceed the primary schema emotional, with fear, anxiety and excitation to generate social emotions favoring the storage of information’s, through the role of empathy and compassion.

Participants must have knowledge of the production of game play or designing virtual environments. It is not necessary to have knowledge psychology and physiology, these will be explained during the course

Erik Geslin, ENSAM ParisTech

Erik Geslin subject thesis is Induction of emotion in video games. He has been CG Artist in the video game for over 10 years for Microïd, Leon Brothers, he worked with Raingraph Tokyo for game design, he has been artistic director of Nautilus in VR applications. It teaches methods of inducing emotions in universities in France (ESCIN, ENSAM) and Japan (Ritsumeïkan, kanagawa IT). He led a working group on emotions at Ubisoft. He received the best paper award 2007 ACM SIGGRAPH with Prof. Shiraï, and published in JCR Cybertherapy 2011. His students won IVRC price 2006, 2012.