Basic Concepts of Physically-Based Rendering

Wednesday, 28 November 09:00-12:45 | Topaz 221

This tutorial will cover the basics of physically-based rendering such as reflection models (BRDF), volume scattering (phase functions), optical phenomena (dispersion and polarization). It will also cover image formation via basic camera models. A brief summary of popular algorithms will be covered including radiosity, path tracing, photon tracing, and Metropolis Light Transport. The course will end with a more detailed description of adjoint photon tracing so that attendees can later implement their own physically-based renderer.


Intended Audience


Peter Shirley, NVIDIA

Peter Shirley is a Senior Research Scientist at NVIDIA and Adjunct Professor in the School of Computing at the University of Utah. He has a B.A. in physics from Reed College and a Ph.D. in computer science for the University of Illinois at Urbana-Champaign. He is the coauthor of three books and dozens of technical articles. He spent four years as an Assistant Professor at Indiana University and two years as a Visiting Assistant Professor at the Cornell Program of Computer Graphics before moving to Utah where he was a Professor of Computer Science for twelve years. His professional interests include interactive and realistic rendering, statistical computing, visualization, and immersive environments.