Art Gallery

Shin'm 2.0

Unfamiliarity is a catalyst of curiosity and a stimulant of caution. A novel song heard by fishermen in the sea somewhere near ancient Greece was attractive and frightening. The unfamiliarity of those songs, which sirens sang to the sea, degenerated their voices into temptations of death. What were the sirens singing? Were they saying hello? Were they singing their longing for something? Were the sirens even real? Were their songs just the echo of the sailors’ presence? (…) Constantly seeking alternative forms of communication that are not violent, suppressive or compulsory by and to any kinds of “others,” my works now focus on (creating) the interactive space. The interactive space embraces people, penetrates them while they and the space affect each other. (…) Shin’m 2.0 is the second version of Shin’m project that was created in 2009. Using the Kinect sensor, spatialized sound and two video projections aligned together, it creates an interactive space of nebula bubbles in one corner of the exhibition space. The nebula bubble images are inherited from the first version and represent a circulating view from the micro to macro level of our universe and its fluidity. This fluid space is filled with nebula bubbles constantly circulating through a “black hole” in the center. As the participant moves in deeper, first the bubbles’ gravity center moves to the participant, and forms the shape of the participant’s body. If the participant jumps or raises his or her hand up high, bubbles explode as their bubble-filled-body dissipates. Sound texture is designed to enhance the illusion of attachment and dissipation through this experience.

Eunsu Kang
University of Akron

Donald Craig
University of Washington

Diana Garcia-Snyder
University of Washington Bothell