The 4th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
Conference 12-15 December • Exhibition 13-15 December • Hong Kong Convention & Exhibition Centre |
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Wednesday, 14 December 11:00 -
12:45 |
Convention Hall B
Session Chair
Tomoyuki Nishita
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Image-based Bidirectional Scene ReprojectionWe introduce a general purpose method for increasing the frame rate of real-time rendering applications by reconstructing intermediate frames from a pair of consecutive rendered frames. Lei Yang, The Hong Kong University of Science and Technology |
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A Shading Reuse Method for Efficient Micropolygon Ray TracingWe present a shading reuse method for efficient micropolygon ray tracing. Qiming Hou, Zhejiang University |
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Genetic Programming for Shader SimplificationThis paper presents a genetic programming framework for automatic pixel shader simplification and optimization. Our approach is powerful, producing shaders that are more computationally efficient and more visually faithful than previous work. Our approach is also general, supporting multi-pass shaders and perceptual-based error metrics. Pitchaya Sitthi-amorn, University of Virginia |
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An Efficient Alias-free Shadow Algorithm for Opaque and Transparent Objects using per-triangle Shadow VolumesThis paper presents a novel method for pixel-accurate shadows from point light-sources in real-time. It efficiently handles triangle soups, and supports textured and colored semi-transparent shadow-casters. It has a very small memory footprint and combines many of the strengths of shadow maps and shadow volumes. Erik Sintorn, Chalmers University Of Technology |