The 4th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
Conference 12-15 December • Exhibition 13-15 December • Hong Kong Convention & Exhibition Centre
 

Technical Sketches

Texture & Terrain Rendering

Wednesday, 14 December 09:00 - 10:45 |  Room S225

Session Chair
Subodh Kumar

Fast Multiresolution Terrain Rendering with Symmetric Cluster Sets - Picture

Fast Multiresolution Terrain Rendering with Symmetric Cluster Sets


An improvement to batch-based quadtree terrain rendering that reduces draw calls by an average factor of six, achieving significantly improved frame rates over standard implementations.

John Judnich, Santa Clara University
Nam Ling, Santa Clara University


Non-Local Image Reconstruction for Efficient Bidirectional Texture Function (BTF) Synthesis - Picture

Non-Local Image Reconstruction for Efficient Bidirectional Texture Function (BTF) Synthesis


We present a method for efficient BTF synthesis.

Kai Schröder, University of Bonn
David Möller, University of Bonn
Reinhard Klein, University of Bonn
Arno Zinke, Gesellschaft fÞr analytische Rechensysteme mbH


A Space Efficient and Hardware Friendly Implementation of Ptex - Picture

A Space Efficient and Hardware Friendly Implementation of Ptex


We introduce a method to pack Ptex per-face texture data that is both space- efficient and hardware-friendly.

Justin Hensley, Advanced Micro Devices
Karl Hillesland, Advanced Micro Devices
Sujeong Kim, University of North Carolina at Chapel Hill


Flexible Texture Compression Using Bounded Integer Sequence Encoding - Picture

Flexible Texture Compression Using Bounded Integer Sequence Encoding


ASTC is a texture compression format offering unusual flexibility. It offers a wide range of bit rates, and supports both 2D and 3D images with Low Dynamic Range (LDR) and High Dynamic Range (HDR) pixel formats.

Thomas Olson, ARM Ltd.