The 4th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
Conference 12-15 December • Exhibition 13-15 December • Hong Kong Convention & Exhibition Centre |
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Wednesday, 14 December 14:15 -
16:00 |
Room S225
Session Chair
Franck Multon
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Video-Based Toon Character from Surface Performance CaptureWe propose a technique for generating cartoon animation from performance capture data. Our approach is decoupled in two steps: exaggerating motion of a life-like surface and depicting video-infused appearance. Yann Savoye, University of Bordeaux and National Institute for Research in Computer Science and Control (INRIA) |
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Screen Space Animation of FireSimple and physically-inspired method to animate realistically-looking fire directly in 2D instead of along a 3D simulation. This enables the animation and rendering of hundreds of fires at interactive rates. Martin Guay, Université de Grenoble and National Institute for Research in Computer Science and Control |
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Spline Motion Transitions in Linear SubspacesThis paper presents a system to concatenate motion clips with a natural transition which involves redundant movements. A variety of transition motion can be synthesized through simple parameter controls. Tomohiko Mukai, Square Enix Co. Ltd. |
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An Efficient Calculation Method of Spherical Signed Distance Functions for Real-Time RenderingWe propose a real-time rendering method for dynamic scenes under all-frequency environmental lighting by using efficient calculation method of SSDFs. Wataru Furuya, Wakayama University |