The 4th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
Conference 12-15 December • Exhibition 13-15 December • Hong Kong Convention & Exhibition Centre
 

Posters

Virtual & Augmented Reality

ScritterHDR: Multiplex-Hidden Imaging on High Dynamic Range (HDR) Projection  - Picture

ScritterHDR: Multiplex-Hidden Imaging on High Dynamic Range (HDR) Projection


We propose a system that enables multiplex-content displaying and a hidden image projection on HDR projection for future digital cinema theaters and digital signage.


Koki Nagano, Tokyo Institute of Technology
Takeru Utsugi, Tokyo Institute of Technology
Kazuhisa Yanaka, Kanagawa Institute of Technology
Akihiko Shirai, Kanagawa Institute of Technology
Masayuki Nakajima, Tokyo Institute of Technology


stAR: Visualizing Constellations with Star Retrieval - Picture

stAR: Visualizing Constellations with Star Retrieval


This paper presents a novel application that intuitively visualizes constellations with star retrieval, without using visual markers or other local descriptors.


Byung-Kuk Seo, Hanyang University
Hideaki Uchiyama, National Institute for Research in Computer Science and Control
Jong-Il Park, Hanyang University


Variable Frequency 60-g Haptic Renderer for Virtual Tennis Simulation - Picture

Variable Frequency 60-g Haptic Renderer for Virtual Tennis Simulation


The sub-200 grams handheld device generates up to 60-g acceleration in less than 10 milliseconds, and varies its frequency between 40-80Hz to simulate strong virtual ball impacts.


Wee Teck Fong, Institute for Infocomm Research
Jingting Cher, Institute for Infocomm Research
Farzam Farbiz, Institute for Infocomm Research
Zhiyong Huang, Institute for Infocomm Research


A Cartoon-Character Costume with Facial Expression - Picture

A Cartoon-Character Costume with Facial Expression


We propose a cartoon-character costume, where facial expressions can vary according to an emotion.


Yoshiki Oka, Niigata University


Jumping Through Immersive Video Games - Picture

Jumping Through Immersive Video Games


In this poster we introduce the jumper metaphor for efficient navigation in immersive video games.


Benjamin Bolte, University of Muenster
Gerd Bruder, University of Würzburg
Frank Steinicke, University of Würzburg


Exploring the Effect of Tiling on Large Displays - Picture

Exploring the Effect of Tiling on Large Displays


The work presented here represents the first experiment of a larger study in which we hope to fully investigate the impact of seams on performance across immersive systems.


Ann McNamara, Texas A&M University
Frederic Parke, Texas A&M University
Mat Sanford, Texas A&M University


A Framework for 3D Interactive Applications on the Web - Picture

A Framework for 3D Interactive Applications on the Web


This paper presents a web browser-based software framework that provides accessibility, portability, and platform independence for interactive simulations such as medical simulations.


Tansel Halic, Rensselaer Polytechnic Institute
Woojin Ahn, Rensselaer Polytechnic Institute
Suvranu De, Rensselaer Polytechnic Institute