The 4th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
Conference 12-15 December • Exhibition 13-15 December • Hong Kong Convention & Exhibition Centre |
|
|
Simulating Facial Expressions Using Anatomically Accurate Biomechanical ModelSimulating facial expressions using anatomically accurate biomechanical model with active muscle contraction. Alice Pui-Lam Hung, University of Auckland |
|
A Fully Automatic Rigging Algorithm for 3D Character AnimationThe proposed algorithm generates a rigged 3D model by locating the appropriate template-skeleton on the extracted curve-skeleton without any user's intervention. It is invariant against pose and orientation. Natapon Pantuwong, University of Tokyo |
|
An Accelerated Pocket Extraction and Evaluation Technique for Druggability Analysis with Protein SurfaceAn accelerated pocket extraction and evaluation technique for druggability analysis with protein surface. Yukari Nakamura, Ochanomizu University |
|
Finding Surface Atoms of a Protein Molecule on a Graphics Processing Unit (GPU)Finding surface atoms of a protein molecule on a GPU. Byungjoo Kim, Kyungpook National University |
|
Probability Model-Adaptive Coding of Point Clouds with Octree DecompositionWe divide the octree into three portions according to their different statistical distributions and apply the best probability model to the arithmetic coding (or other entropy compression) of different portions. Kangying Cai, TechniColor Research & Innovation and Institute of Software Chinese Academy of Sciences |
|
Micro-geometric Modeling of Human Face Skis for Cosmetic AnalysisMicro-geometric modeling of human face skis for cosmetic analysis. Mihayu Kurokawa, Ochanomizu University |
|
3D Modeling Standards: Case Study3D artists want models that "just work", but what does that mean? Using the stock 3D industry as a lens, TurboSquid determined 3D modeling standards and measured their acceptance. Michele Bousquet, TurboSquid |