The 4th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
Conference 12-15 December • Exhibition 13-15 December • Hong Kong Convention & Exhibition Centre |
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Artificial Life Art Composition for CinemaArtificial life art composition for cinema. Alain Lioret, Université Paris 8 |
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Choreographing Amateur Performers Using Video ExamplesWe present a method for quickly and easily choreographing the amateur performer in a video by applying the professional performance in a video example. Kenta Mizui, The University of Electro-Communications |
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Textual Visualization Based on ReadabilityThis paper suggests that intuitive text visualization reflecting readability would complement available book information and support reader book selection. Jin Wan Park, Chung-Ang University |
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Emotion-Enabled Electroencephalogram (EEG)-Based InteractionBased on emotion recognition with EEG, we implemented real-time emotion-enabled applications such as emotional avatars, experimental art animation, web-based personalized players, music therapy, and personalized animation. Olga Sourina, Nanyang Technological University |
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Skeleton-Based Diverse Creature Design Tool for Mass ProductionOur project is to develop a skeleton-based creature design tool that will help to simplify the task of consistent creature design in large-scale media projects. Akihiko Shirai, Kanagawa Institute of Technology |
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Blooming Space: Color-Changing Sculpture that Reflects Real Flower ColorBlooming Space: Color-changing sculpture that reflects real flower color, as sensed by vase-shaped device having embedded full-color sensors and Light Emitting Diodes (LEDs). Sachiko Kodama, University of Electro-Communications |
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Triggers: A Method of Controlling Player Interest Levels in Single Player Linear First-Person-Shooter (FPS) gamesWe analyzed player brain waves and identified six triggers in FPS games that cause player interest levels to rise, which we verified using a self-developed test map. Kenneth Chan, Tokyo University of Technology |