The 4th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
Conference 12-15 December • Exhibition 13-15 December • Hong Kong Convention & Exhibition Centre
Tuesday 13 December | 15:00 - 17:00 | Exhibitor Talk Stage
Twenty years ago, large projects in computer graphics animation, game development, and visual effects typically involved a half-dozen artists and engineers working together in a single studio space. Ten years later, the size of project teams had grown to include sometimes hundreds of collaborators, but the work remained largely housed within a single campus. In 2011, many projects, large and small, are distributed across multiple locations and time zones around the world. Facilitating creative problem solving among team members remains the key to success, but the tools and behaviors within the creative process are changing dramatically.
Tommy Burnette, Head of Software and Global Production Pipeline, will discuss the challenges of communicating effectively across distributed teams and the types of adjustments required to help productions streamline their pipelines, software and processes to ensure success.