The 4th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
Conference 12-15 December • Exhibition 13-15 December • Hong Kong Convention & Exhibition Centre
Tuesday 13 December | 13:30 - 14:30 | Exhibitor Tech Talk Stage
Designed for the high-end feature film, television and industrial, automotive and architectural design industries, Bakery Relight has been created to streamline and accelerate workflows and enhance the artistic process on flat and stereoscopic 3D animated and live action/visual effects feature films and television series, as well as for industrial, automotive and architectural design projects.
Bakery Relight launched at NAB 2011 in Las Vegas, and has swiftly garnered plaudits and strong support from early adopters worldwide.
The Bakery (www.bakery3D.com) was founded in Gemenos, France in 2007 by veteran motion picture artists and technologists, Erwan Maigret and Arnauld Lamorlette. Bakery Relight is the Company's first product.
Prior to joining The Bakery, Erwan Maigret held the position of R&D Technical Lead at DreamWorks Animation on Animation Database and Scripting tools. He was responsible for the development and support of the scene and procedural data management used for rigging, pipeline, lighting and effects. Maigret's software has been utilized in Shrek 2, Madagascar, Over the Hedge, and Shrek the Third.
Maigret joined DreamWorks Animation in 1999 as a Character Technical Director working on the Academy Award-winning animated feature Shrek. In that role, he was responsible for the full character setup of several secondary characters. His work also included setups for commercials such as M&M's and Sega Dreamcast. Since 2001, Maigret has been critical to the ongoing evolution of character rigging tool development and process. He has also created a wrinkle deformation tool, which was used for the look of clothing in Shrek 2.
Before joining DreamWorks Animation, Maigret held several 3D developer positions at various companies based in France, including Animaré and Plexus, a low-vision research center, for which he created 3D simulations of the human eye. He is also the owner of a patent on laser-based glasses technology.