The 4th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
Conference 12-15 December • Exhibition 13-15 December • Hong Kong Convention & Exhibition Centre
 

Exhibitor Sessions

Advanced Production Techniques with Mental Ray

Tuesday 13 December | 15:00 - 15:50 | Room S221


We will present new features available in mental ray in Autodesk 2012 applications, from improvements in motion blur and hair to new time-saving approaches for setting up complex scenes. In addition, we will show iray rendering tips, and discuss how to use it for look development reference in production rendering with mental ray. Finally, we will provide a look at how we will make it easier to use our newer technology, providing greater flexibility in production choices.

For over 20 years, Barton Gawboy has blended management skills with experience in production and engineering. He has previously worked at Mattel Electronics, Symbolics, Information International Inc, Nichimen Graphics, and DreamWorks Feature Animation. He is a partner of Anohana Production Management & Technologies as well as owner of Marina Motion, LLC.

Education and information sharing has been a strong component of the hands-on managing style that Barton has brought to numerous film projects, such as The Prince of Egypt, The King and I (animated), Vertical Limit, Shrek, and Jimmy Neutron: Boy Genius.

Having dabbled in computer music and computer graphics before moving on to animation, Barton focused on methods for practical use of technology, forming channels of communications between product designers and their users. His relationship with mental images started in 1997 while at DreamWorks Feature Animation, when he was on an Advisory committee for what was to become Softimage|XSI. In 2003, he started the Los Angeles mental ray User Group, and in 2004 became part of the mental images team.

With his current focus on mental ray training, user community, and shader development, he realizes his goal to empower both individuals and teams working in the development, production, and technology of animated filmmaking.


Barton Gawboy
Advanced Rendering Center
NVIDIA Corporation