Monday 12 December | 14:15-18:00 | Convention Hall C
The course will challenge the simple question of "how to write a SIGGRAPH paper". The course will cover a larger scope than just how to "write" the paper, but it will consider many other aspects: how to pick a good problem, how to position it, how to produce convincing results, how to evaluate it, how to present the results, etc.
In the course, the presenters will share their experience with the audience hoping to provide them with useful tips and knowhow that will help them in realizing the potential of their research.
The course will consist of two main parts: the first three senior presenters will give their personal view, and in the second we will have a larger panel that includes a few younger successful researchers.
No explicit background is needed. Though, our guess is that only these who have experienced a "reject" of a submitted paper have the potential to fully enjoy the course.
Session 1: 14:15-15:50
14:15-14:30 Lecture 0: Introduction to Content and Speakers, Danny Cohen-Or
14:30-15:10 Lecture 1: How to make a SIGGRAPH paper?, Danny Cohen-Or
15:10-15:50 Lecture 2: Writing Siggraph papers in industrial research labs, Baining Guo
Session 2: 16:10-18:00
16:10-16:30 Lecture 3: How to write a SIGGRAPH paper, Dani Lischinski
16:30-18:00 Panel which include a number of successful researchers, TBD
Danny Cohen-Or is a Professor at the Department of Computer Science. He received a BS cum laude in both Mathematics and Computer Science (1985), a MS cum laude in Computer Science (1986) from Ben-Gurion University, and a PhD from the Department of Computer Science (1991) at State University of New York at Stony Brook.
His research interests are in Computer Graphics, Visual Computing and Geometric Modeling including rendering and modeling techniques, Shape Analysis, Shape Creation and Editing, 3D Reconstruction, Photo Processing, compression and streaming techniques, visibility, point set representation, morphing and volume graphics.
He is on the editorial board of several international journals including Computer Graphics Forum (CGF), ACM Transactions on Graphics (TOG), and regularly serves as a member of the program committees of international conferences. Between 1996-1998 he served as the Chairman of the Central Israel SIGGRAPH Chapter. He has a rich record of industrial collaboration. In 1992-1993, he developed a real-time flythrough with Tiltan Ltd. and IBM Israel for the Israeli Air Force. In 1994-1995 he worked on the development of a new parallel architecture at Terra Ltd. In 1996-1997 he worked with MedSim Ltd. on the development of an ultrasound simulator. He is the inventor of RichFX, and Enbaya technologies. He was the recipient of the Eurographics Outstanding Technical Contributions award in 2005.
Baining Guo is Assistant Managing Director of Microsoft Research Asia, where he also serves as the head of the graphics lab. Prior to joining Microsoft in 1999, Guo was a senior staff researcher with the Microcomputer Research Labs of Intel Corporation in Santa Clara, California. Guo received PhD and MS from Cornell University and BS from Beijing University.
Guo has published extensively in computer graphics and visualization, in the areas of texture and reflectance modeling, texture mapping, translucent surface appearance, real-time rendering, and geometry modeling. He is Associate Editor-in-Chief of IEEE Transactions on Visualization and Computer Graphics. He is also on the editorial boards of Computer and Graphics and IEEE Computer Graphics and Applications. He has served as a member of international program committees of most major graphics conferences, including ACM Siggraph, IEEE Visualization, Eurographics Symposium on Rendering, Pacific Graphics, ACM Symposium on Virtual Reality Software and Technology, and ACM Symposium on Solid and Physical Modeling. Guo has been granted over 30 US patents, and is a fellow of IEEE.
Dani Lischinski is a Professor at the School of Computer Science and Engineering at the Hebrew University of Jerusalem, Israel, where he runs the Computer Graphics Lab. He received his PhD from the Department of Computer Science and the Program of Computer Graphics at Cornell University in 1994, and was a post-doctoral Research Associate at the Department of Computer Science and Engineering at the University of Washington until 1996. In 2002-2003, he spent a sabbatical year at Pixar Animation Studios.
His areas of interest span a wide variety of topics in the fields of computer graphics, visualization, virtual reality, and image and video processing. In the past, he worked on algorithms for photorealistic image synthesis, simulation of global illumination, interactive visualization of complex virtual scenes, computer-generated illustration, facial animation, image-based modeling and rendering, medical visualization, and physically-based animation. Most of his recent work falls in the area of Computational Photography. More specifically, he is interested in various tasks related to editing of images and video (filtering, detail manipulation, shadow removal, matting, tonal adjustment), and in particular tone mapping of High Dynamic Range (HDR) images. Another ongoing area of interest is texture synthesis.
Li-Yi Wei, The University of Hong Kong
Kun Zhou, Zhejiang University
Olga Sorkine, ETH Zurich
Richard Zhang, Simon Fraser University