게임 및 그래픽 개발자. 실시간 렌더링 및 렌더링 가속화에 관심이 있는 연구자.
Daniel Scherzer is an assistant professor at the Institute of Computer Graphics and Algorithms of the Technische Universität Wien, where he received an MSc in 2005, an MSocEcSc in 2008, and a PhD in 2009. His current research interests include shadow algorithms, temporal coherence methods, modelling, and level-of-detail approaches for real-time rendering, and he has authored and coauthored papers in these fields.
Lei Yang is a fourth-year PhD candidate at the Hong Kong University of Science and Technology. He received a BEng from Xidian University in 2004 and has been invovled graphics research since then. His current research interests include rendering acceleration, spatial and temporal coherence in rendering, filtering, and anti-aliasing. He has co-authored several refereed journal and conference papers on exploiting spatial and temporal coherence in real-time rendering, three of which are discussed in this course.
Oliver Mattausch is a researcher at the Technische Universität Wien, where he received his PhD in 2010. He has coauthored several papers in the fields of real-time rendering and scientific visualization. His current research interests are real-time rendering with a focus on visibility algorithms, temporal coherence algorithms, and real-time global illumination. From his work in the GameTools EU project, he has hands-on experience with integrating research results into modern rendering engines.