Courses

Saturday, 18 December | 9:00 AM - 12:45 PM | Auditorium

Presented in Korean and English, translated simultaneously / 한국어와 영어로 발표됨 (동시 통역)

"Gimmee Somethin' to Shoot": Filming the Cinematics for Starcraft II: Wings of Liberty

Friday, 17 December | 7:00 午後 - 10:45 午後 | Auditorium

Blizzard Entertainment has been creating some of the world's most engaging entertainment software for nearly two decades. Each Blizzard game is built on a rich universe that provides the backdrop for some of the most epic, elaborate stories found in the games medium. The Blizzard Film Department has played a key role in telling these stories ever since the premiere of their cinematics for WarCraft II in 1995. The team hit its stride with Diablo II in 2000, showcasing the tale of the Wanderer. Shortly after that, it won awards for the cinematics featured in Warcraft III: Reign of Chaos and its expansion Warcraft III: The Frozen Throne, and went on to create the epic opening piece for the world's most popular subscription-based, massively multiplayer online role-playing game, World of Warcraft. Subsequently, the Blizzard Film Department created cinematics for each of the game's expansions (World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Lich King, and the upcoming World of Warcraft: Cataclysm). This year marks the department's return to the StarCraft universe with the release of the greatly anticipated StarCraft II: Wings of Liberty.

In this course, members of the Blizzard Film Department share some of the secrets of creating their on-screen magic for StarCraft II: Wings of Liberty, including the creative and technical processes, from story to completion. They also shed some light on sequences rendered in the game's engine, a technique that allows for creation of much more content than would be practical using only traditional rendering methods. Course topics include: 3D modeling, animation, rigging, simulations, lighting, compositing, rendering, and artistic and technical direction.

Level

Intermediate

Intended Audience

Anyone interested in 3D animated film and the process by which it is achieved.

Presentation Language

Presented in Korean and English, translated simultaneously / 한국어와 영어로 발표됨 (동시 통역)

Prerequisites

Though there is no prerequisite for this course, it would be helpful for attendees to have some previous knowledge of 3D film production and a desire to learn more about the process.

Jeff Chamberlain
Blizzard Entertainment, Inc.

John Burnett
Blizzard Entertainment, Inc.

Yeon-Ho Lee
Blizzard Entertainment, Inc.

Instructor Bios

Jeff Chamberlain
As a project lead for Blizzard Entertainment's cinematics department, Jeff Chamberlain guides the vision and direction of the award-winning cut-scenes featured in the company's games. Chamberlain has also contributed to numberous other Blizzard Entertainment games, including Warcraft III: Reign of Chaos, Diablo II: Lord of Destruction, Warcraft III: The Frozen Throne, World of Warcraft, World of Warcraft: The Burning Crusade, and World of Warcraft: Wrath of the Lich King, and he recently completed StarCraft II: Wings of Liberty".

John Burnett
As the R&D supervisor for Blizzard Entertainment's cinematics department, John Burnett works with a team of talented programmers to provide tools and support for creation of the award-winning cut-scenes featured in the company's games. He has contributed to games ranging from Warcraft III: Reign of Chaos, and Diablo II: Lord of Destruction to the recently completed StarCraft II: Wings of Liberty.

Yeon-Ho Lee
As an artist in Blizzard Entertainment's cinematics department, Yeon-Ho Lee has worked on various projects including World of Warcraft: Wrath of the Lich King and most recently, StarCraft II: Wings of Liberty. His educational background includes a bachelors in engineering in architecture and an MFA in computer animation. Previously, he worked as a freelance artist in architectural modeling and lighting and game animation for other studios. He is currently working alongside many talented artists and assisting in creation of animation for upcoming Blizzard Cinematics.