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Posters
Visorama 2.0: A Platform for Multimedia Gigapixel Panoramas
The Visorama system provides a full platform for viewing and interacting with multimedia gigapixel panoramas.
Ruben Zonenschein
Digitok
Luiz Velho
Instituto de Matemática Pura e Aplicada
Annotating With "Sticky" Light for Remote Guidance
A remote guidance system that can support a mobile worker by projecting "sticky annotations" from a remote helper into the worker's physical environment.
Matt Adcock
Commonwealth Scientific and Industrial Research Organisation
Chris Gunn
Commonwealth Scientific and Industrial Research Organisation
Direct Volume Drilling of Internal Structures Using a 2D Pointing Device
A new mouse-based drilling approach on the volume-rendering image and a framework for interactive drilling on the arbitrary 3D internal region.
Keiho Imanishi
Tohoku University
Megumi Nakao
Tohoku University
Kotaro Minato
Tohoku University
Flick Flock: The Distant and Distinct Characteristics of the Masses in Immersive Aesthetic Space
This poster elaborates on concepts of distance and distinctiveness behind an immersive virtual environment called Flick Flock (2009) that uses embodied interaction to explore human perceptual processes.
Wendy Ann Mansilla
Norges teknisk-naturvitenskapelige universitet
Jordi Puig
Norges teknisk-naturvitenskapelige universitet
Visualizing and Experiencing Harmful Gases in the VR Environment
An approach to visualizing and experiencing the harmful gases caused by fire in the virtual reality environment, which could help people to conduct safer fire-response activities.
Moohyun Cha
Korea Institute of Machinery and Materials
A Real-Time and Direct-Touch Interaction for a 3D Exhibition of Woven Cultural Property
A real-time and direct-touch interaction for a 3D exhibition of the Tenmizuhiki tapestries: Hirashaji Houou Monyou Shishu of Fune-hoko of the Gion Festival in Kyoto.
Wataru Wakita
Ritsumeikan University
Katsuhito Akahane
Tokyo Institute of Technology
Masaharu Isshiki
Ehime University
Hiromi Tanaka
Ritsumeikan University
A 3D Active-Touch Interaction Based on Meso-Structure Analysis
Modeling surface asperity of cultural properties based on meso-structure analysis and development of a 3D exhibition system that enables users to touch the digital archive model interactively.
Kazuyoshi Nomura
Ritsumeikan University
Wataru Wakita
Ritsumeikan University
Hiromi T. Tanaka
Ritsumeikan University
Progressive Mesh Cutting for a Real-Time Haptic Incision Simulator
An effective mesh-cutting method for a real-time incision simulator. The method reproduces visual and haptic feedback involved in the incision.
Seokyeol Kim
Korea Advanced Institute of Science and Technology
Jihwan Park
Korea Advanced Institute of Science and Technology
Jinah Park
Korea Advanced Institute of Science and Technology
A Japanese Text-Based Mobile Augmented-Reality Application
An application that uses Japanese words as markers by converting Japanese characters from signs to text and extracting keywords in real time.
Tao Ren
Dai Nippon Printing Co., Ltd.
Yewei Wang
Columbia University
Enhancing Video Games in Real Time With Biofeedback Data
This graduate-student project explores the relationship between external visual and audio stimuli, such as those in video games, and the effects they have on the player.
Tatyana Koutepova
Carnegie Mellon Univeristy
Yantong Liu
Carnegie Mellon Univeristy
Xiao Lan
Carnegie Mellon Univeristy
Shirley Saldamarco
Carnegie Mellon Univeristy