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Courses
Introduction to Using RenderMan
Friday, 17 December | 7:00 pm - 4:00 am | Off-Site Venue
This full-day course is an intensive, hands-on practical introduction to Pixar's RenderMan.
In the first part of the course, attendees gain sufficient familiarity with RenderMan's scene-description protocol to edit and manipulate RIB files, which allow modeling and animation applications to communicate with RenderMan. The second part of the course introduces the RenderMan Shading Language (RSL). The goal of this section is to provide an overview of the creative potential of the shading language so attendees can continue their own independent exploration of the shading language. During the final part of the course, attendees are introduced to the Python scripting language and Pixar's PRMan.
Attendees who are interested in this session may join a dedicated queue labeled Introduction to Using RenderMan at the 3rd Floor, Registration Counter, Coex Convention & Exhibition Center beginning at 8:00 am, Saturday, 18 December. The group will leave at 08:20 am with a guide for transporation to Konkuk University (a seven-stop train ride from the convention center), where this course will be presented.
Attendance for this course is limited to 50 attendees. Attendance is on a first-come, first-served basis. Priority is given to those who arrive in the morning. Attendees can not enter the session without a course ticket.
Once the room is full, a sign will be placed on the desk at the 3rd Floor, Registration Counter, Coex Convention & Exhibition Center.
Level
Beginner
Intended Audience
CG professionals, college students studying to become CG specialists, college instructors, and others who have found it difficult to initiate their own independent study of RenderMan.
Presentation Language
Presented in English / 영어로 발표 됨
Prerequisites
None.
Syllabus
Session 1 - Kesson
Rib exercises
RenderMan rib files
Options, attributes, camera, and world blocks
Camera transformations and geometry
Archived geometry (pre-baked ribs)
AOVs - many outputs from a single render
Break
Session 2: - Kesson
RSL exercises
Stereo rendering
Procedural primitives - creating geometry at render-time
RenderMan shading language
Language overview
Patterns (st space)
Lunch
Session 3 - Kesson
RenderMan shading language
Point-based occlusion
Sub-surface scattering
Break
Session 4: - Hosuk Chang
RenderMan in production
Explanation of the advanced RenderMan techniques used for Blizzard cinematics
Malcolm Kesson
Savannah College of Art and Design
Hosuk Chang
Blizzard Entertainment
Instructor Bios
Malcom Kesson teaches graphics programming at the Savannah College of Art and Design. He has presented RenderMan workshops at all five Asia GRAPHITE conferences as well as SIGGRAPH Asia 2008 and 2009.
Hosuk Chang is an effects technical director in the Cinematic Division of Blizzard Entertainment. He is
responsible for creation of elements such as smoke, water, dust and a variety of magical effects in support of the cinematics of games such as World of Warcraft, Star Craft, and Diablo. He also contributes to the on-going development of Blizzard's cinematic FX pipeline.




